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- User Since
- Mar 8 2013, 8:31 AM (611 w, 2 d)
May 10 2016
Server FPS strongly affects client FPS (by design).
As there's no button to report your account or this ticket for trolling, this is the only thing I can do ^_^
"a majority of games these days have a way to execute 32 and 64 bit"
lol, uhm, no?
" - backwards compatibility has been resolved years back"
you say what?
" - we should all be reimbursed if they don't implement 64bit because a majority of PCs are 64bit_OS now unfortunately for them but fortunately for us!"
roflol?
a) you have no idea what you're talking about
b) you alternate between lies and threats
c) neither of those are justified just because it would be nice to have a 64 bit version of the game, or even have the game 64 bit only
May 9 2016
Maybe it's not *field-reloadable*?
Yes, fire-and-forget is something entirely different, but these links as well as http://forums.bistudio.com/showthread.php?84701-INKO-Disposable all say that it's a disposable weapon, not a reloadable weapon::
The Main Battle Tank and Light Anti-tank Weapon (MBT LAW), also known as the NLAW, is a Swedish short-range fire-and-forget anti-tank missile launcher. Designed for use by infantry, the MBT LAW is shoulder fired and disposable, firing just once before being needed to be disposed of.
http://en.wikipedia.org/wiki/MBT_LAW
The soldier can bring the missile system from the carry position to the firing position and make it ready to fire in under five seconds. The soldier discards the launcher after firing and can retain the night sight if needed.
The gunner can break off and start up a combat sequence any number of times. The missile can be deployed at targets at ranges down to 20m and to over 600m. The missile can also be launched immediately without tracking when an unexpected target appears.
The MBT LAW has a soft launch and can be fired from confined spaces such as from inside buildings and vehicle hatches, and from all positions and angles up to ±45°. The flight time to a 400m range is less than two seconds. The initial muzzle velocity is 40m/s. The maximum missile velocity is below the speed of sound.
http://www.army-technology.com/projects/mbt_law/
http://www.saabgroup.com/Global/Documents%20and%20Images/Land/Weapon%20Systems/NLAW/NLAW%204_sidig_org_0811a.pdf also calls it disposable.
It is most dramatic with Wasteland servers and might be related to server FPS & many people connecting at once?
IMO ArmA 3 should strive to be more realistic than the hyper-realistic milsim Battlefield 3 (hurr) in every aspect, and at least on par with the WW2 arcade shooter Red Orchestra 2 (hurr).
BF3 has bipods, RO2 has weapon colliding with terrain/objects.. surely having those in the base as well as some wind isn't too much to ask for.
Considering ArmA 2 already "boasts the most realistic combat environment in the world. It models real world ballistics & round deflection, materials penetration, features a realtime day/night cycle and dynamic wind, weather and environmental effects" ....
I don't want to deprive others of the ability to enjoy the game to the fullest, so I'm voting yes even if I have little interest in using epi-pens.
Nononononono.
Desert Eagle = super hardcore mega damage weapon *in videogames*.
Nobody portrayed in this game would want to touch one.
Pistols seem to have just about no recoil, but also do just about no damage.
It's all he does on here, if you haven't noticed.
I actually stopped playing Red Orchestra (the mod) very swiftly because early versions had nigh-identical uniforms.
For me this is a big deal too, but then again I can just play missions that mark teammates with cute coloured dots (like Wasteland does).
Server FPS strongly affects client FPS (by design).
fwiw, my nVidia 670 doesn't even run at 3D clocks in Arma3 most of the time.
I have uploaded my dump files too; do the bidmp and mdmp files have information about all crashes or just the most recent?
I ran out of memory and crashed while trying out four or five different scopes on a Wasteland server.
"Fish don't always float to the surface right away. They may sit on the bottom for a while until the gases build.",
but yes, indeed, what Spruten said.
"By design" according to http://feedback.arma3.com/view.php?id=10
Do you really need to spam every single bug report with your, well, 'attitude'?