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Kreggy
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User Since
Aug 7 2013, 8:44 AM (593 w, 5 d)

Recent Activity

May 11 2016

Kreggy added a comment to T116272: Sounds for moving robotic arm although it doesn't move.

From my perspective it's a bug since the arm is not moving, but a sound is being played...

May 11 2016, 2:22 PM · Restricted Project
Kreggy edited Steps To Reproduce on T116272: Sounds for moving robotic arm although it doesn't move.
May 11 2016, 2:22 PM · Restricted Project
Kreggy added a comment to T116271: Vehicle command to automatically move robotic arm to initial position.

Okay, reworked title and description. I hope it's clear what I want.
This is not about cheating, but to increase usability by automizing tasks.

I am aware this might be a little bit against the idea of a simulation, but after resetting my robotic arms around 30 times to the initial position I am quite annoyed of it. I feel an automatic function would be okay since I expect NASA would use similar functionality to help the operator of a rover...

Community might give votes if they like the idea or not.
So long, up to the devs if they like it :-)

May 11 2016, 2:22 PM · Restricted Project
Kreggy set Category to category:suggestions on T116271: Vehicle command to automatically move robotic arm to initial position.
May 11 2016, 2:22 PM · Restricted Project
Kreggy added a comment to T116268: Mission 6983 cannot be accomplished.

I still have the same problem in game version 0.8.174 and provided my save file.
You can connect to the vehicle "Liberty" and try yourself.

May 11 2016, 2:22 PM · Restricted Project
Kreggy edited Steps To Reproduce on T116268: Mission 6983 cannot be accomplished.
May 11 2016, 2:22 PM · Restricted Project
Kreggy added a comment to T116253: Add control inversion.

I agree to that. I'd rather mount the camera to the front and the APXS to the back...

May 11 2016, 2:22 PM · Restricted Project
Kreggy added a comment to T116250: major wheel error, busted wheel stuck to ground.

I have the same problem with my rovers occasionally, too.

A broken wheel can be less pain, because the rover keeps moving.
When having a major part failure with the wheel stuck it's even worse than breaking it...

May 11 2016, 2:21 PM · Restricted Project
Kreggy edited Steps To Reproduce on T116248: Using more than 6 cameras is useless?!.
May 11 2016, 2:21 PM · Restricted Project
Kreggy edited Steps To Reproduce on T116237: Bug while modifying "second" vehicle for mission.
May 11 2016, 2:21 PM · Restricted Project
Kreggy edited Steps To Reproduce on T116236: Double confirmation required when loading a game.
May 11 2016, 2:21 PM · Restricted Project
Kreggy set Category to category:bugs on T116235: Analysis Task "Stone APXS" in Mission 9107 does not finish.
May 11 2016, 2:21 PM · Restricted Project
Kreggy set Category to category:suggestions on T116220: Add direction indicator to HUD.
May 11 2016, 2:21 PM · Restricted Project
Kreggy added a comment to T116219: Status Information for RAD/EMS.

Well okay, that was not obvious right now since the descriptions on how items work are not yet available within the game.

Anyhow I did not yet find a field to tell the player the current radiation level, whilst atmosphere pressure and temperature are displayed in the HUD.

Would be great to add that if you have time :-)

May 11 2016, 2:21 PM · Restricted Project
Kreggy edited Steps To Reproduce on T116219: Status Information for RAD/EMS.
May 11 2016, 2:21 PM · Restricted Project
Kreggy added a comment to T116197: Wheel error happen far too often.

I agree on that.

I had several rovers that were already broken when moving the first 20 cm on the landing platform. Once a rover had a major wheel error right after leaving the landing platform - I could not even move 3 m away from the platform.
The invest in a rover is pretty much useless if you cannot even reach your first target scenery?!

Btw, the wheel errors happen to medium quality items, too - right after landing.

May 11 2016, 2:20 PM · Restricted Project
Kreggy added a comment to T116186: Game crash on Gravitron.

Using dev build 0.8.172.
I get the same error message upon starting Gravon.
The camera swings around for around a second, then the game freezes - the console monitor keeps black.
Upon pressing space i have a CTD.

I am using Windows 7 Ultimate x64.

Btw I noticed the last entry in filesystem.log with a timestamp 2 seconds before the time stamp in crash.log:
16:19:27:0952 R 1000e94 :sounds/music/mainmenu.ogg

Maybe that helps?!

May 11 2016, 2:20 PM · Restricted Project
Kreggy added a comment to T116149: Landers (big) Sometimes don't achieve the EXPLORER feature in mission.

I'd like to add, that I feel the explore point should be achieved even when landing near and not exactly on target.

It's okay that the lander misses the exact landing point, but if the mission can still be accomplished it should start, shouldn't it?
So if the lander still hits the area where it should scoop, take photos, etc, there should be a way to do that?!

(I missed some "explore" point in Victoria crate three times in a row with a large lander, almost made my space program bankrupt...)

May 11 2016, 2:19 PM · Restricted Project
Kreggy added a comment to T116113: Control lander descent and deployment.

I think there should be a possibility to steer that lander for game fun over realism.

I had three large landers in a row that failed to hit the designated target point. They missed the correct exploration point by 70 to 90 meters. As a result the mission did not start, so no taking of photos, no probes etc.
This nearly killed my space program, invested and lost around 7.000k without any invest - quite a hard failure on investigating the first crate.

Maybe one could be moving a lander similar to a rover? Moving one "leg" at a time. It would be very slow of course and maybe not that precise as with a rover, but at least one would not loose the money to further run ones Space Program.

May 11 2016, 2:18 PM · Restricted Project
Kreggy added a comment to T116049: Information warning prior to starting Mission.

Anyhow, why does the game start in first person view?
There is nothing interesting to see until you have touched the ground.
I'd rather suggest to automatically start all missions in 3rd person perspective (as the intro video does, too).

May 11 2016, 2:17 PM · Restricted Project