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CombatComm
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User Since
Mar 5 2013, 7:08 PM (446 w, 5 d)

Recent Activity

May 10 2016

CombatComm added a comment to T62630: Shell caseing do not eject on MX rifle with Grenade launcher.

what kind of cop out.... boo

May 10 2016, 12:09 AM · Arma 3
CombatComm edited Steps To Reproduce on T62630: Shell caseing do not eject on MX rifle with Grenade launcher.
May 10 2016, 12:09 AM · Arma 3

May 9 2016

CombatComm added a comment to T60345: Ugly postprocess/HDR with overcast sky.

How do I take a picture in game?

May 9 2016, 9:41 PM · Arma 3
CombatComm added a comment to T60345: Ugly postprocess/HDR with overcast sky.

2 pictures have been added but I suggest you all recreate it in game as the screen shots do not show off the issue near as much as in game. The first photo uploaded shows high fidelity shadowing to distant objects as well as the smaller green bushes. HDR, PP, AO whatever.

The second photo uploaded shows off the terrible sat map resolution more, applies no shadows to anything or HDR. Their is always going to be shadows even in overcast skys, however subtle that will add depth.

It's worth mentioning that this VERY ISSUE was mentioned in a game review of the ALPHA by PC gamer. This is the kind of thing that makes people say "oh well the game looks fantastic EXCEPT....." Here is the exerpt, you can look up the whole article at pcgamer.com im sure.

FROM PC GAMER REVIEW ALPHA---------------------------------------------------
Arma’s post-processing continues to be a bland blur effect; PP was enabled by default on my system, though it’s easily disabled. The overcast weather state doesn’t have much going for it—a stormy sky essentially disables the game’s shadows, and Arma 3 feels drained of some of its character without all that good lighting flowing.

May 9 2016, 9:41 PM · Arma 3
CombatComm edited Steps To Reproduce on T60345: Ugly postprocess/HDR with overcast sky.
May 9 2016, 9:41 PM · Arma 3
CombatComm added a comment to T60027: Grenades do not destroy trees / fences or any other object for that matter..

Show me a video where an m67 fragmentation grenade destroys a tree and ill upvote this. Otherwise..... smh This isnt COD. Frag grenades do not create a shock wave that send human flying. You just go straight down. Cuz your dead.

May 9 2016, 9:21 PM · Arma 3
CombatComm added a comment to T59493: Speed of sound simulation missing.

As this was promised in the new sound engine (attenuation) it would be very disappointing if this was not fixed.

May 9 2016, 6:58 PM · Arma 3
CombatComm edited Steps To Reproduce on T59316: Simple Shader should be added to character in water.
May 9 2016, 6:51 PM · Arma 3
CombatComm added a comment to T59291: Arma becomes unresponsive while using a graphics card overclocker.

I second this. Game runs for a while and freezes with very light OCs of GTX 680 using EVGA precison X. Steam will not load ARMA 3 after a crash. Must restart the computer to get back to normal ARMA 3 operation.

May 9 2016, 6:50 PM · Arma 3
CombatComm added a comment to T58966: Insane recoil on weapons.

Too many COD players have come over to the bright side. smh

May 9 2016, 4:10 PM · Arma 3
CombatComm edited Steps To Reproduce on T58736: Sidearm does not show in holster.
May 9 2016, 3:28 PM · Arma 3
CombatComm added a comment to T58462: [Steam Alpha 0.5.102571] Second loading always the same duration.

Same here. Performance increase from this last update but this was the negative result.

May 9 2016, 3:15 PM · Arma 3