Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Lux0r added a comment to T81559: "InventoryOpened" EH does not provide full information on what containers were opened.

I fully agree with SaMatra, this feature is currently missing. It seems to be impossible to protect gear, by limiting the excess to it with the existing event handlers.
The first variant, extending the EH with an additional parameter, is the more comfortable solution, imho. Because it allows to easily handle everything in this single call. If the EH is called several times on the other hand, it might be required to synchronize the results.

Another event handler could also be helpful to detect when a player switches between the weapon holders in the inventory (e.g.: 'Ground' to 'Crate').

Suggestion:

InventorySwitched

  • unit: Object - Object the event handler is assigned to
  • containerOld: Object - The previous selected container or weaponholder
  • containerNew: Object - The new selected container or weaponholder
May 10 2016, 10:34 AM · Arma 3
Lux0r added a comment to T80264: medic glitches out when colliding with other player during animation (CoOp I&A).

Awesome. Good job :D

May 10 2016, 9:48 AM · Arma 3
Lux0r edited Steps To Reproduce on T80044: Game Master module adds Respawn Point.
May 10 2016, 9:40 AM · Arma 3
Lux0r added a comment to T78703: Cannot call the virtual arsenal after patch 1.26.

Alright, I'll test it :D Thanks!

May 10 2016, 8:58 AM · Arma 3
Lux0r added a comment to T78703: Cannot call the virtual arsenal after patch 1.26.

Nice. What is the eta for the stable branch? Do we have to wait for the next big game patch (several weeks), or will you release a hot-fix for it soon? A small update would be appreciated, so we can use the VA asap in our missions again.

Thanks in advance!

May 10 2016, 8:58 AM · Arma 3
Lux0r added a comment to T78703: Cannot call the virtual arsenal after patch 1.26.

Same here. The Virtual Arsenal is completely broken after patch 1.26. Custom scripts and default BI functions are not working anymore. There is no error message in the log files (server/client). We need a hot-fix asap pls.

May 10 2016, 8:58 AM · Arma 3
Lux0r added a comment to T76616: PhysX3_x86.dll.

The ticket status is still on 'need more info'. What info do you need? Can I help in any way?

May 10 2016, 8:04 AM · Arma 3
Lux0r added a comment to T76616: PhysX3_x86.dll.

Thx for the info. Server is up to date now, but the error still occurs (see logs)!

May 10 2016, 8:04 AM · Arma 3
Lux0r added a comment to T76616: PhysX3_x86.dll.

PhysX3_x86.dll is causing massive server crashes multiple times a day! See logfiles and minidumps.

May 10 2016, 8:04 AM · Arma 3
Lux0r added a comment to T76010: More frequent server crash since the last update.

NOT fixed! Server keeps crashing even after the hotfix from friday (log files attached).

May 10 2016, 7:50 AM · Arma 3
Lux0r added a comment to T75890: Custom radio channel do not work properly in vehicles.

Yes, finally it's fixed :D

Thanks!

May 10 2016, 7:47 AM · Arma 3
Lux0r added a comment to T75890: Custom radio channel do not work properly in vehicles.

It seems that Outlander was right, the custom channels are only working in 2km range. Is this a bug or on purpose? If it's a bug: fix it please. If its on purpose: Is it possible to remove this restriction... maybe with a parameter or a command? Some help/info would be really appreciated.

May 10 2016, 7:47 AM · Arma 3
Lux0r added a comment to T75890: Custom radio channel do not work properly in vehicles.

Fully agree with 413X. Before you fix minor bugs like the size of stars or adding DLC like Arma Karts (wtf have karts to do with a military simulation???), you should get the basic functionality to work! One of the most important things for a good multiplayer is the communication. The predefined channels work fine, but the custom added channel have this major bug. Since the functionality is already implemented in the game, it's probably just a small error in your code and should be easy to fix. So set this ticket to high priority and fix it asap!

COMMUNICATION IS A CORE FUNCTIONALITY!!!

May 10 2016, 7:47 AM · Arma 3
Lux0r added a comment to T75641: PhysX3_x86.dll causing game crashes.

NOT FIXED!! Server keeps crashing!

May 10 2016, 7:41 AM · Arma 3
Lux0r added a comment to T75641: PhysX3_x86.dll causing game crashes.

Server crashes several times a day with ACCESS VIOLATION in PhysX3_x86.dll !!!

May 10 2016, 7:41 AM · Arma 3
Lux0r added a comment to T75418: Exception code: C0000005 ACCESS_VIOLATION at 00007365 (squad logo picture issue).

Tested with newly created picture and still the same issue. Massive game crashes on client side!

May 10 2016, 7:35 AM · Arma 3
Lux0r added a comment to T75418: Exception code: C0000005 ACCESS_VIOLATION at 00007365 (squad logo picture issue).

We finally found out what caused the problem :D
We are using http://www.dtclan.co.uk/ to manage our different groups of members and added there the clan tags and pictures (paa files). At least one of these clan pictures was corrupted. They all had been shown properly in the game (in the players list and on vehicles), but after removing them from the site and deleting the cache at "C:\Users\%USERPROFILE%\AppData\Local\Arma 3" the game stopped crashing.

You should add a check to your source code, that tests if a picture can be loaded properly and is not corrupted. If the file is damaged you could add an information to the logfile, but the game should definitely NOT CRASH!!!

May 10 2016, 7:35 AM · Arma 3
Lux0r added a comment to T75418: Exception code: C0000005 ACCESS_VIOLATION at 00007365 (squad logo picture issue).

We've also tested it with ordinary jpg-files (size < 100kb, 256x256 pix) last week and had exactly the same problem.

Today joined a guy from another clan our server and it seems that he had also used a corrupted picture, cause some people got kicked with the same error again . This is really bad. One guy with a corrupted picture can make it almost impossible for many others to play the game!

May 10 2016, 7:35 AM · Arma 3
Lux0r added a comment to T75418: Exception code: C0000005 ACCESS_VIOLATION at 00007365 (squad logo picture issue).

Dev version didn't fixed the problem. Game is still crashing, caused by the access violation (logs attached).

Btw the dev version has massive desyncs and frame drops...

May 10 2016, 7:35 AM · Arma 3
Lux0r added a comment to T75418: Exception code: C0000005 ACCESS_VIOLATION at 00007365 (squad logo picture issue).

Hi.

Where do we have to add these parameters? In the server.cfg, basic.cfg or somewhere else?

And if it's one of the config files, do we have to add it like this?

enableSteamLogs = 1;
debug_steamapi = 1;

May 10 2016, 7:35 AM · Arma 3
Lux0r edited Steps To Reproduce on T75418: Exception code: C0000005 ACCESS_VIOLATION at 00007365 (squad logo picture issue).
May 10 2016, 7:35 AM · Arma 3
Lux0r added a comment to T75181: Raise or get rid of the 144 group limit.

I'm also struggling with this annoying group limit. Can't see any logical reason for this limit of 144 groups! Will this ever be fixed?

May 10 2016, 7:29 AM · Arma 3
Lux0r added a comment to T75174: Some peoples Arma 3 have their game stopped working. We on server sees: Steam ticket check failed..

I uploaded the mission (it's 3.6 now but still the same error) and 2 server logs, hopefully this helps...

May 10 2016, 7:29 AM · Arma 3
Lux0r added a comment to T75174: Some peoples Arma 3 have their game stopped working. We on server sees: Steam ticket check failed..

The error occurs often, if players try to connect to the server. I uploaded a zip file including log and minidump.

May 10 2016, 7:29 AM · Arma 3
Lux0r added a comment to T72863: Not enough light sources in the editor.

Bring the lamps back!

+1

May 10 2016, 6:23 AM · Arma 3

May 9 2016

Lux0r added a comment to T61003: CRASH - Faulting module name: PhysX3_x86.dll.

PhysX3_x86.dll is causing massive server crashes multiple times a day! See logfiles and minidumps.

May 9 2016, 10:38 PM · Arma 3