Fully agree, also if you put a group of civilians and one of them gets killed they should not shout man down they are civilians, not in the armed forces or emergency services. In my personal experience I've seen people call for help or an ambulance when someone is injured, not a medic.
May 10 2016
I can also confirm this, It's a royal pain in the a**e on longer drives.
When I tried to rearm a Kajman (it only had about a dozen cannon rounds left) it loaded about 50 cannon rounds and that was it, no missiles/rockets or other cannon ammo types. In my opinion we should have multiple types of ammo trucks, one universal truck that has a decent amount of all types of ammo (maybe only one or two 230mm rockets though as they are pretty damn big) and specialised ammo trucks for different vehicles that carry a lot of ammunition but solely for a specific vehicle/weapon. That way you could have the bottomless supplies if you wanted but you could also have more realistic resupply without much hassle. Again just my opinion, but in their current state ammo trucks are pretty broken.
What you're describing happened to me, I had a guy with explosives/mines in his backpack and I was setting them, I put a satchel charge down at my feet (was setting up an ambush), go to grab another and he accidently backed up so instead of opening his inventory i set off the bomb at my feet, the blast killed me and another 2 guys and wounded 4. BI Devs PLEASE fix this.
I'll have to agree with T-Bone, while flashlights will get spotted in battlefield in seconds, they can be very usefull for other tasks e.g. searching a secured area/building for traps and/or IEDs or other hard to spot objects (papers etc) or, in an emergency, signalling friendlies or blinding enemies wearing NVGs. Also as bez said they should add underwater or dual purpose flashlights as diving without any light is very hard at the best of times.
The AI also seems to not react to the laser target markers either (the ones you use to mark for airstrikes etc.), even though I was lasing the wall about 5m ahead (and at eye level) directly ahead of the enemy.