I presume they are not present on a dedicated server at all assuming tire marks and footprints are purely visual. Is this correct?
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Jun 27 2024
Feb 19 2024
Feb 14 2024
It'd be nice if you could have a target ignored by everyone except a certain unit or group, without having to do ignoreTarget with all the other groups or units that should ignore it.
Feb 2 2024
In T172751#2467536, @dedmen wrote:Revision 150736 now deleteVehicle also works on them
(allMissionObjects "#track") apply {deleteVehicle _x} will now delete all tracks (its not instant, they disappear next simulation cycle)
(allMissionObjects "#mark") apply {deleteVehicle _x} will now delete all footsteps
Oct 25 2023
Oct 14 2023
Oct 13 2023
Aren't vehicle tire marks local and disappear as soon as camera goes away? Unless its different scripted tire marks.
Oct 6 2023
I mean it has to be something practical. The best thing would be if a falling tree fired an event that contained its id so you could do whatever you wanted with it (removing it or even unfalling it), either immediately, or store it in a list to deal with later.
Oct 4 2023
Something seriously needs to be done about this. Looking through a scope makes the game look like it's from the late 90's.
Jun 28 2023
Jun 21 2023
Jun 20 2023
Jun 19 2023
Jun 5 2023
May 31 2023
May 27 2023
May 13 2023
Discovered there seems to be some kind of conflict between a weapon's recoil and the recoil of its fire modes. See additional details.