I found some inconsistencies in settings of sights zeroing. It isn't very apparent with many weapons, but it's quite pronounced in case of Kir due to characteristics of its ammunition.
May 24 2017
Nov 8 2016
What Zeroore says. :) UGL is one of the fire modes, which are cycled through with F by default.
Nov 7 2016
Thank you for the suggestions, I'll investigate some ways of making improvements in this.
Nov 3 2016
If you bind Optics Temporary to Hold Sec. Mouse Button, holding right mouse button will switch between normal view and ADS as long as you hold it. So when you're zoomed in, because you pressed the right mouse button beforehand, it will temporarily put you out of ADS. However, if you're not in ADS, holding RMB will put you into it. Of course, this might interfere with Hold Breath feature for the weapon sway reduction, set to Hold Sec. Mouse Button by default. Has this clarified the issue you have?
Jul 4 2016
We'd like to add the functionality where reasonable at some point after the release of Apex.
May 10 2016
This issue has been fixed in 1.48.
The gillie suits are set correctly, and as far as various testing went, they work in the game as intended. Adjusting camouflage values on the fly based on the combination of a ghillie suit and a terrain, unfortunately, is not possible.
We agree the variant with one "n" is more common, so the names have been changed. The change will take effect in Dev Branch probably tomorrow, Main Branch will most likely get it with the 1.52 update.
I believe this was fixed some time ago.
Thanks for reporting. I have a fix ready locally, it shall be on the dev-branch soon™.
Camo selections don't work with attachments, as was noted above. We are aware of the feature request concerning this, which you linked, but I have no ETA for that.
Camo selections for a couple of weapons have been added to Dev Branch earlier this week (TRGs, Rahim, and Zafir, I believe). I'll eventually adjust the rest, as well. Unfortunately, it won't be possible with attachments.
As far as I know, this should be resolved.
Wrong translations have been fixed. The missing ones will be added in the next main branch update.
Thanks for reporting. The bug should be fixed in the next dev build.
Duplicates fixed and the pool of uniforms made consistent in both editor and Virtual arsenal.
I replaced the string with the right one; the change shall appear in the next Dev-Branch build.