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May 10 2016

Dingo-J added a comment to T68732: 3D scopes allow TrackIR users to view freely around with zoomed in view.

Really kills the feeling of being in the game when I can look around and still be zoomed in. I liked the 2d scopes better. PIP (as in the black mesa pic would be awesome - but I don't think we'll get that). At least lock the eye piece while in the scope.

May 10 2016, 4:06 AM · Arma 3
Dingo-J edited Steps To Reproduce on T66606: AI is not able to drive over bridge.
May 10 2016, 2:49 AM · Arma 3
Dingo-J added a comment to T63726: Require player to enter vehicle at proper place.

well plus you can go to the co-pilot side and select get in as pilot in which case you are automatically zipped to the other side. The little bird is what I was referring to.

May 10 2016, 12:52 AM · Arma 3
Dingo-J edited Steps To Reproduce on T63726: Require player to enter vehicle at proper place.
May 10 2016, 12:52 AM · Arma 3

May 9 2016

Dingo-J edited Steps To Reproduce on T61963: Aiming Deadzone and IRtracker.
May 9 2016, 11:37 PM · Arma 3
Dingo-J added a comment to T60266: Binoculars Animation - unnecessary switch to the main weapon while changing stance.

+1 would love to be able to lower Binocular with a mouse click to survey surroundings, then raise them again. Hate having to switch back and forth between gun and binoculars. and the range finder (when it becomes available) should operate the same.

May 9 2016, 9:37 PM · Arma 3
Dingo-J added a comment to T59869: Game Freeze.

This was happening to me until I ran across a message about running the game as admin. People were posting some pretty crazy stuff, bu all I did was go to:
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe

Right click and select "Run as Admin"

I no longer experience crashes in multiplayer games.
Also, before I ran as admin, I never experienced problems in single player mode or in the editor - it only occured in multiplayer. (might help narrow down the problem for some)

Hope that helps someone!

May 9 2016, 7:17 PM · Arma 3
Dingo-J added a comment to T59760: TrackIR 'Head Forward (Anlg)' is not actually analogue.

I use IRtracker5 and am using the default sensativity curve - I couldn't get any zoom feature at all with Head Forward, so tried mapping the head forward movement to the Zoom In and Zoom Out features (the continuous mode seems to be absent) and also had a very jerky/quick zoom in and zoom out effect. Not at all like the smooth and variable zoom I enjoy with Arma 2.

May 9 2016, 7:12 PM · Arma 3