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May 10 2016

Vegatry added a comment to T82698: Framrates Drop drastically after object view distance reach 4072.

Ways to reproduce:
-Get to a high ground, look down to the ground with high view object distance. Check if frame rate dropped drastically.

*Update*
After some more testing I came to the conclusion of mod conflicts. But unable to confirm.
Mod List: CBA_A3, All in Arma, RHS (Both Russian and US) and ACE3, all are up to date version.
Despite the fact that I suspect it was RHS and ACE3 were the cause of the issue. But due to the high popularity of both RHS and ACE3, such glaring issue should already been reported. So that just makes whole situation even more confusing.

May 10 2016, 11:12 AM · Arma 3
Vegatry added a comment to T82698: Framrates Drop drastically after object view distance reach 4072.

*Update*
The frame rate drop seems not only limited to 4071 to 4072, some spots has lower threshold where frame rates drop occurred in object view distance 3000, while some spots had higher threshold such as 5000.
However they follow a common characteristic of 1 view distance difference will cause the dramatic difference of the frame rates.
(Which in my first case, 4071 gives me 50 fps while 4072 gives me around 16-20 fps)

TL;DR: Frame rates drop are random, but follows a common pattern.

May 10 2016, 11:12 AM · Arma 3
Vegatry set Category to category:engine on T82698: Framrates Drop drastically after object view distance reach 4072.
May 10 2016, 11:12 AM · Arma 3
Vegatry edited Steps To Reproduce on T76307: *spoiler* Some faulty behavior of AMV7 marshal in Resurgent West *spoiler*.
May 10 2016, 7:57 AM · Arma 3
Vegatry edited Steps To Reproduce on T75340: Campaign Adapt:"Exit Strategy" helo always spotted player.
May 10 2016, 7:33 AM · Arma 3
Vegatry added a comment to T74736: Missing texture after new AAF MBT52 was destoryed.

@InstaGoat

The fact is that model doesn't have any damage trail on it, and after it burned out, player could walk through them.

May 10 2016, 7:18 AM · Arma 3
Vegatry edited Steps To Reproduce on T74736: Missing texture after new AAF MBT52 was destoryed.
May 10 2016, 7:18 AM · Arma 3
Vegatry edited Steps To Reproduce on T74735: New AAF MBT incorrect zeroing for its main cannon..
May 10 2016, 7:18 AM · Arma 3
Vegatry edited Steps To Reproduce on T74734: New AAF MBT suffer from incorrect zeroing of its turret coaxial gun..
May 10 2016, 7:18 AM · Arma 3