Page MenuHomeFeedback Tracker

Missing texture after new AAF MBT52 was destoryed
New, WishlistPublic

Description

After you destory the MBT52, and it exploded, it should be turn to those wreck-like models, however it still have its original model, beside an added fire effect.

Also after the fire is ceased, you could pass through those "wreck" without any blocking element. {F22860}

Details

Legacy ID
1976927637
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Vehicles
Additional Information

Related issue of MBT52:
Coaxial gun incorrect zeroing
http://feedback.arma3.com/view.php?id=16375
Cannon overpower/incorrect zeroing
http://feedback.arma3.com/view.php?id=16376

Event Timeline

Vegatry edited Steps To Reproduce. (Show Details)Nov 30 2013, 6:18 AM
Vegatry edited Additional Information. (Show Details)
Vegatry set Category to Visual-Vehicles.
Vegatry set Reproducibility to Always.
Vegatry set Severity to None.
Vegatry set Resolution to Open.
Vegatry set Legacy ID to 1976927637.May 7 2016, 5:32 PM
Bohemia added a subscriber: AD2001.Nov 30 2013, 6:18 AM

Looks better than the weird black texture, I think. Maybe the destroyed texture needs a randomized alpha map so the underlying paint remains visible on parts of the wreck?

Vegatry added a subscriber: Vegatry.May 7 2016, 5:32 PM

@InstaGoat

The fact is that model doesn't have any damage trail on it, and after it burned out, player could walk through them.