Seems to be working after switching to the DEV build and back again.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
May 10 2016
May 9 2016
An update to this. I played a custom MP mission yesterday and that used a lot more of my GPUs, both were boosting as required an I was getting 90-130 fps.
The mission is Camp Maxwell TvT 40.
I am not sure what conclusion to make, but that confirms that the game supports SLI and my system can handle the game easily.
Thank you, I appreciate the insight.
Lets hope those bugs get resolved before release so the game is playable.
There is no video memory setting that I can see, sounds more like you are talking about ARMA 2 there.
It must have SLI support as both my cards get used and their clocks change. In cases where games do not have SLI support, 1 card has higher usage and clocks.
Lowering shadows makes the framerate drop even more as it is using even less of the card.
Thank you maddog. I am glad there are people looking out for these things and I appreciate the visit.
Link to the duplicate please.
@Stiffwood There are many things I would rather say to you right now. But nevermind that. Whether or not there are duplicates is not the issue at hand so please if you have nothing useful to add to an issue, refrain from commenting.
@Stiffwood, it is definitely possible for more than one person to find and report the same bug.
I can confirm that this does happen all the time and the (Q and E) leaning is also active during typing.
This has to do with how windows handles sound devices as far as I know. I have never had a game that I could switch to a different soundcard/device without restarting the game.