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May 9 2016

Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

This is not are RPG, and gamers expect some feelings from shooting. Someone can suggest something better than "dead stick" or "climbing stick".

  1. We need huge DoF to represent focus, and detach scope from backround(nice fake). But this must work with aiming deadzone. Now, it doesn't.

-->t's all about training and knowledge of your firearm.
But, how do you filter good shooters from bad shooters in such case? I don't want to meet hip-shooters again. They must training to play this game. Because this is the game. Not are cosplay.

May 9 2016, 10:01 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

So..9mm more caliber than 7.62mm or 6,5mm.. but recoil very small. What a helpless gamers. I am horrified.

May 9 2016, 10:00 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Marine's hands also is tired in shooting. So this is too arcade thing - give you super soldier.
I agreed but only that way - http://feedback.arma3.com/view.php?id=10464

May 9 2016, 10:00 PM · Arma 3
Anachoretes added a comment to T60025: No female soldiers models available.

Just imagine that this is not a man, but a woman who cut short and equiped with mustache.

May 9 2016, 8:57 PM · Arma 3
Anachoretes added a comment to T60025: No female soldiers models available.

Meanwhile somewhere in Greece.
http://f4.s.qip.ru/WMlLyKuR.png

May 9 2016, 8:56 PM · Arma 3
Anachoretes added a comment to T59276: Doors open with telekinesis.

I am are soldier - i want to open doors with my foot!!!!!1

May 9 2016, 6:47 PM · Arma 3
Anachoretes added a comment to T59221: Bring back blinding sun.

Before making this ticket you should understand how work human eye and optic itself. I see you not.
You sad^ sun is not big player.
I'l show you screenshot where the sun is big player.
You ignore this.
Strange? Yes.

May 9 2016, 6:44 PM · Arma 3
Anachoretes added a comment to T59221: Bring back blinding sun.

Photograf. call this effect - backlight. When you look in the sun - exposure of your eyevision shift to bright side, thats why land is became darker. And its work(tested with objects). But, when the sun shine behind you - your eyevision exposed ..more "balanced" and you see land just fine.

This mean that eye and even camera can adopt for situation like this by balancing between brightest and darkest points in view.

If you talk about optical flares effects - this is not important for now and changing by "few clicks".

May 9 2016, 6:44 PM · Arma 3
Anachoretes added a comment to T59221: Bring back blinding sun.

"I'm sorry - even without the oculist I can see that this screenshot doesn't even have the sun in the view. I'm not sure what your point is?"
We dont see the sun, but blinding effect exist. Sun in the game work not bad, just learn about reflections, defractions, etc. And stop compare town dusk photo and landscape with high sun.

May 9 2016, 6:44 PM · Arma 3
Anachoretes added a comment to T59221: Bring back blinding sun.

This last example about difference.
https://dl.dropbox.com/u/6004748/dif_l.jpg
If you do not recognize this, go and find good oculist.

May 9 2016, 6:44 PM · Arma 3
Anachoretes added a comment to T59221: Bring back blinding sun.

http://www.mkirste.de/images/gegenlicht.jpg
http://wallpapers.androlib.com/wallicons/wallpaper.big-xE.cs.png

May 9 2016, 6:44 PM · Arma 3
Anachoretes added a comment to T59221: Bring back blinding sun.

"Clear?"
It seems not. I gave you proof that the sun is working as in life. You ignore it. Given that you have not provided any good examples, you don't know what to say.

May 9 2016, 6:44 PM · Arma 3
Anachoretes added a comment to T59221: Bring back blinding sun.

"and yet you can perfectly see everything" No, the vision in the building in clipping. It's obvious. I live by the sea and I see this constantly. I know how does the sun. And you ignore the obvious facts in the screenshots. You funny.
You show the foggy terrain - light itself cant do that - its a scattering. And this is are fake. Very very bad fake. Sun blind the eye, not the air. Go to are real life, NEO. "Oh let the sun beat down upon my face", pupil narrows and all but a sunspot is underexposed.
You should learn the basic physics.

May 9 2016, 6:44 PM · Arma 3
Anachoretes added a comment to T59221: Bring back blinding sun.

Be sure - new HDR make the sun\contrast effects better. Not like in past games - not mean less realistic. But, its just Alpha.
For now, fly or looking to the hill with soldiers - sun position is important.
Let see.
Spots - http://f2.s.qip.ru/WMlLyI1P.png
sunrise over the hill - http://f3.s.qip.ru/WMlLyI1Q.png
sunset behind the shooter - http://f2.s.qip.ru/WMlLyI1R.png
zenith(this sun position give alot contrast everywhere)- http://f3.s.qip.ru/WMlLyI1S.png
A you sure, that sun is not "burn my eyes" over here? - http://f2.s.qip.ru/WMlLyI1T.png
If not, then I do not know what you expect. Outdated renderings without eye adaptation and elementary hdr?

Sun affect to optics, sun in backlight cliping you vision and helicopter dissapear in the light. And this is not sun size, this is light spot size. Amore ozone - bigger the spot.

May 9 2016, 6:44 PM · Arma 3
Anachoretes added a comment to T58966: Insane recoil on weapons.

Guys need A.C.E.K.I.D. - do not touch the basic game. Strange, but in good position, when the hands on knees and your body became hard spring - i dont feel recoil. When pron - too. So whats the point?
The arguments about muscle memory funny to read but the developer can peck on this nonsense.

May 9 2016, 4:12 PM · Arma 3
Anachoretes added a comment to T58966: Insane recoil on weapons.

Dear Storytellers. please stop this storys. Rifle not deliver 100% in 9 from 400 feet. In game you can shoot 3-5 cutoff and stil in 3 feet circle in 400 meters!

May 9 2016, 4:11 PM · Arma 3
Anachoretes added a comment to T58966: Insane recoil on weapons.

If you trying to avoid "babys" - avoid ARMA.

May 9 2016, 4:11 PM · Arma 3
Anachoretes added a comment to T58966: Insane recoil on weapons.

After firing weapon, under its own weight, down anyway, but only with the hands, as they will always hold a gun. Its a question of the gameplay - leave it to the conscience of your mouse\hands, or use a combat experience of your soldier. The lastone can lead to the fact that you simply specify the target and your soldier will do the rest.
The higher is the soldier, the softer his body, so at long cutoff accuracy drops. Why put something else in this simple and realistic scheme?

And I found that the accuracy is not as strong and. Be understood that the shooting from the shoulder, standing, weighted weapon with a high rate .. is a series of inconveniences.
May 9 2016, 4:11 PM · Arma 3
Anachoretes edited Steps To Reproduce on T58892: Wrong position of the body in vehicles and boat(found).
May 9 2016, 4:05 PM · Arma 3
Anachoretes added a comment to T58799: Deploying a weapon / proper use of bipods.

This mods is just are small and temporary suggestions. In-engine system must be much wider. For example, we need iron sight mode but also we need ability to blind shooting. MG always work like this. It's drasticly change gameplay.

May 9 2016, 3:47 PM · Arma 3
Anachoretes added a comment to T58799: Deploying a weapon / proper use of bipods.

-->You're not contributing to the discussion Anachortes.
Because here nothing to discuss. All ideas already on the papers. We all need resting. ^)

May 9 2016, 3:44 PM · Arma 3
Anachoretes added a comment to T58799: Deploying a weapon / proper use of bipods.

Demongornot continue to request airsoft simulator. So sad.

May 9 2016, 3:43 PM · Arma 3