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May 10 2016

loudnl added a comment to T84475: Network congestion / server chokes.

This is still an issue! Tried disabling mission related addons, scripts, missions etc. Doesn't seem extDB related as couchDB as this too.

May 10 2016, 12:08 PM · Arma 3
loudnl added a comment to T84475: Network congestion / server chokes.

This is still an issue. Even with newest perf and tbbmalloc.

May 10 2016, 12:08 PM · Arma 3
loudnl added a comment to T84475: Network congestion / server chokes.

If I have 10.000+ lines with this:
11:37:30 No player found for channel 982774144 - message ignored
Usually preceded by:
11:32:26 NetServer::finishDestroyPlayer(178633756): DESTROY immediately after CREATE, both cancelled

Seems to only happen on A3Wasteland servers. Our Exile servers do not suffer this problem.

May 10 2016, 12:08 PM · Arma 3
loudnl added a comment to T84475: Network congestion / server chokes.

From what I see it seems to happen more on Altis then on Stratis. But I could be wrong.

May 10 2016, 12:08 PM · Arma 3
loudnl added a comment to T84475: Network congestion / server chokes.

Disabling ASM didn't help. Still getting drops. BEC and RCON lose connection to the server aswell.

May 10 2016, 12:08 PM · Arma 3
loudnl added a comment to T84475: Network congestion / server chokes.

GamersInc servers have the same problem.

May 10 2016, 12:08 PM · Arma 3
loudnl added a comment to T84475: Network congestion / server chokes.

I would like to add that we get this regarding the player amount or server fps. As seen in my ASM screenshot the server runs at 50 fps and only 13 players when it happens. Sometimes these chokes are really short and sometimes longer.
extDB2 stops responding aswell. It really seems as if the server.exe stops all traffic as if it hangs for a short period.

May 10 2016, 12:08 PM · Arma 3
loudnl added a comment to T84475: Network congestion / server chokes.

Added basic.cfg

May 10 2016, 12:08 PM · Arma 3
loudnl edited Additional Information on T84475: Network congestion / server chokes.
May 10 2016, 12:08 PM · Arma 3
loudnl edited Steps To Reproduce on T83514: Rock glitch.
May 10 2016, 11:40 AM · Arma 3
loudnl added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

@TOMMEH
You download the right file. Unpack it. If client rename it to arma3.exe and overwrite the original one in the Arma 3 folder.
Same goes for the server one but you name it arma3server.exe

May 10 2016, 11:31 AM · Arma 3
loudnl added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

All seems better with perf binaries. Server runs nice. Been running on full players (60) last night for over 5 hours. Everyt player that complained about fps issues we pointed to the RC to download and then the perf binary.

Still having some graphics glitches and the occasional floating away launcher when carrying on your back.

May 10 2016, 11:30 AM · Arma 3
loudnl added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

We have players using the performance binaries who still have the problem and players who don't have the problem anymore. Same goes for the RC update. Our server is running the perf1 binary.

May 10 2016, 11:30 AM · Arma 3
loudnl added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

It seem to have begun with the 1.44 update but then it didn't happen very often. And it occured randomly and after some playing time. It only showed itself when looking at the sky or at the ground. FPS would drop to 1-5. Especially noticable when flying an airplane or helicopter.
Textures would degrade into the lowest possible. Even making your character glitch into what I call the DaVinci pose.
But the 1.48 update made it very much more common and made it happen even when looking straight forward. Or sometimes only when zooming in the furthest with the lrps.
You can sometimes fix it by flushing your video card with the ingame keybind (I think it is shift + keypad minus and then typing flush). Or you can sometimes fix it by pressing escape once and going to the menu and then back ingame. But both don't always help.
Unfortunatly there are no log entries to which you can relate this problem. No errors what so every. After the 1.44 update we thought it had to do with the excessive bunny rabbits. But turning off the ambient sounds / animals didn't help. After the fix for the bunny rabbits in 1.46 the problem seemed gone, but sometimes did occur.
1.48 definatly triggered something that made it worse. But what? I don't know.

May 10 2016, 11:29 AM · Arma 3
loudnl added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

Our server allows use for DragonFyre and Blastcore. But I had it happen to me without using any mod.

May 10 2016, 11:29 AM · Arma 3
loudnl added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

Clients on our servers including myself experience this too. FPS drops very low and textures seem to lag/go to the lower then lowest setting. Your character even spreads its arms and legs wide like the davinci painting

May 10 2016, 11:29 AM · Arma 3
loudnl added a comment to T82940: Deleting non-local object produces RPT spam.

This would be a welcome fix!

May 10 2016, 11:21 AM · Arma 3
loudnl added a comment to T82105: The player object passed to "initPlayerServer.sqf" is sometimes null.

Would be nice to get a fix for this!

May 10 2016, 10:52 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

Unfortunatly not completely solved in perf2.
Server doesn't seem to crash yet on 70 players. But fps still drops and bandwith is still high.
This is on:
MinErrorToSend = 0.0015;
MinErrorToSendNear = 0.015;

http://i.imgur.com/HlItUV6.png

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

Why is this still on need more info? How much more info do you need?

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

So changing the following settings in basic.cfg seems to make the bandwith usage a bit better, but is still not good. This never happened before 1.42:

MinErrorToSend = 0.001;
MinErrorToSendNear = 0.01;

to

MinErrorToSendNear=0.029999999;
MinErrorToSend=0.003;

This is how it was before (top 2):
http://i.imgur.com/u5M5YCu.png

This is the result:
http://i.imgur.com/nM71SIe.png

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

There is definatly something wrong here.
In the next picture the top two are my main server on extDB and the bottom two are my test server on ProfileNamespace saving. Seeing the amount of players * the bandwith usage would give the same amount as the top one.
http://i.imgur.com/u5M5YCu.png

And this is my second server on extDB2:
http://i.imgur.com/wm76s9t.png

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

Do you have enough information now? My servers keep becoming unplayable...

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

I've changed the player slots on my servers. On one from 70 to 50 and on the other from 50 to 40. This seems to hold em steady but it's not like it should be. Bandwith stil goes bananas.

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

And there goes the performance without any mods:
http://i.imgur.com/KqRMzsL.png

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

Added #captureFrame logs (with profiling branch) from both servers including ASM screenshots from the same time in logs3.7z.

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

Running without any entry in basic.cfg makes no difference:
http://i.imgur.com/tMC2Ze0.png

Running without client side mods makes no difference:
http://i.imgur.com/akg8v1a.png

Bandwith shoots through the roof when player amount rises until it reaches a choke point and the bandwith drops down and takes FPS/CPS with it.

Bandwith usage used to be around 10-15mbit but goes up to as high as 30-40mbit just 25 minutes after a restart:
http://i.imgur.com/akg8v1a.png
http://i.imgur.com/XlB1kM8.png

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

Server RPT logs shows nothing significant.

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

Or do you mean the client side mods which the server loads the bikeys for? e.g. CBA, JSRS & Blastcore?

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

Could you point me to which mods? As I'm sure I don't run any.

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

Also server bandwith usage is through the roof. More then doubled from before the update. Usually had around 10-15Mbit upstream, it's now up to 30Mbit.

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

Added more logs from both servers.

May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T81960: Insane bandwith usage / Server chokes.

It seems that both my servers are having network issues since 1.42. This did never happen before this update. Both servers are on different internet connections, have different hardware, different os etc.

May 10 2016, 10:47 AM · Arma 3
loudnl edited Steps To Reproduce on T81960: Insane bandwith usage / Server chokes.
May 10 2016, 10:47 AM · Arma 3
loudnl added a comment to T80957: Vehicles explode upon enableSimulation.

Vehicles also explode at random when not spawning next to the vehicle but the vehicle spawns near to the player. Like in Wasteland you can buy vehicles and they sometimes explode on entering/starting the vehicle.
But, this does not always happen. Gotta love random explosions.
In Wasteland it also happens with randomly spawned vehicles.

May 10 2016, 10:16 AM · Arma 3
loudnl added a comment to T80865: Vehicles sink into the ground.

For the first and last time, I am not a spammer. I created this ticket on Dwardens request. Don't jump to conclusions. Thank you.

May 10 2016, 10:12 AM · Arma 3
loudnl edited Steps To Reproduce on T80865: Vehicles sink into the ground.
May 10 2016, 10:12 AM · Arma 3
loudnl added a comment to T80797: Random server crashes.

In addition to this we also experience unexplained server stops.
The server executable doesn't crash or stop working, but connections just halt. Connected players don't get disconnected but experience extreme lag, so bad that nothing works. Players can move around but cannot get in vehicles or pick up weapons, players seem to change into npc's etc. rcon tools and even BEC loose connection to the server. ASM also stops showing any activity from the server. The connected headlessclient keeps its connection and keeps showing active players. And seeing I use -noLogs to not have log files hundreds of MB's big I cannot see if theres anything in the log files.
A server restart seems to fix this.

May 10 2016, 10:10 AM · Arma 3
loudnl edited Steps To Reproduce on T80797: Random server crashes.
May 10 2016, 10:10 AM · Arma 3
loudnl added a comment to T80741: RPT Spam (1.38): Matrix is not valid as physx transform.

Having this problem aswell. Attached log file (400MB unpacked).
Seems that when this happens the screen shakes ingame and some vehicles sink into the ground.

18:13:13 Overflow
18:13:13 Overflow
18:13:13 Overflow
18:13:13 Matrix is not valid as physx transform!
18:13:13 Overflow
18:13:13 Overflow
18:13:13 Overflow

May 10 2016, 10:08 AM · Arma 3
loudnl edited Steps To Reproduce on T80306: Headless Client does not auto start the mission.
May 10 2016, 9:49 AM · Arma 3
loudnl added a comment to T80273: Headless Client gets kicked for wrong signature for heli dlc ebo files..

After redownloading the complete package it works for me too. Thanks.

May 10 2016, 9:48 AM · Arma 3
loudnl added a comment to T80273: Headless Client gets kicked for wrong signature for heli dlc ebo files..

Having exactly the same issue. Using english server files.
Downloaded fresh dedicated server files and followed all steps in the wiki.
The client gets kicked instantly on connection to the server with the message of unsigned PBO's.

May 10 2016, 9:48 AM · Arma 3
loudnl added a comment to T80273: Headless Client gets kicked for wrong signature for heli dlc ebo files..

Not getting any update with steamcmd?

Waiting for license info...OK
Success! App '233780' already up to date.

May 10 2016, 9:48 AM · Arma 3
loudnl added a comment to T79453: Vehicles explode when getting into them on MP.

Vehicles also explode at random when the vehicle spawns near to the player (You can buy them at a vehicle store). Like in Wasteland you can buy vehicles and they sometimes explode on entering/starting the vehicle.
But, this does not always happen. Gotta love random explosions.
In Wasteland it also happens with randomly spawned vehicles.

May 10 2016, 9:22 AM · Arma 3