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May 10 2016

Poldi edited Steps To Reproduce on T65358: Cannot load texture a3\structures_f\data\windows\reshq_glass_nohq.paa.
May 10 2016, 1:56 AM · Arma 3
Poldi added a comment to T65320: respawn = "group"; no longer seems to work properly.

u got it wrong

  • 0 or "none" -----> no respawn
  • 1 or "bird" ---> respawn as a bird
  • 2 or "instant" ---> respawn at the place you were killed
  • 3 or "base" ----> respawn at marker (spawn_west, spawn_east...)
  • 4 or "group" ----> Spawn into an available AI unit of same group, if no AI available you will spawn as a bird
  • 5 or "side" ----> same as 4, only now for all AI units of 1 side.
May 10 2016, 1:55 AM · Arma 3
Poldi added a comment to T65167: No Entry 'CfgWeapons.arifle_MX_Hamr_point_grip_f'..

looks like all grip versions of rifles have been removed, though some still seem to have a grip in their model.

May 10 2016, 1:50 AM · Arma 3
Poldi edited Steps To Reproduce on T65163: Cannot load texture a3\structures_f\data\windows\reshq_glass_nohq.paa.
May 10 2016, 1:50 AM · Arma 3
Poldi edited Steps To Reproduce on T65098: Remember settings/entries from "new server creation".
May 10 2016, 1:48 AM · Arma 3
Poldi added a comment to T65090: [Feature Request] Enhance AI Action Menu.

Something like this would also be nice for assigning targets - I'm thinking of just a direction indicator so it won't become too easy.f

May 10 2016, 1:47 AM · Arma 3
Poldi added a comment to T64964: close.

you named it Sheamus :D

May 10 2016, 1:43 AM · Arma 3
Poldi added a comment to T64681: Editor Menu Text gone?.

The text is only gone in Dev build - tested.

May 10 2016, 1:33 AM · Arma 3
Poldi added a comment to T63858: please remove the part of the loading screen saying: "this is war"..

@brians999 too bad you didn't get the point :(

May 10 2016, 1:02 AM · Arma 3
Poldi added a comment to T63858: please remove the part of the loading screen saying: "this is war"..

I absolutely don't care about that loading screen, but I can follow the OPs arguments. If only 1 alpha-player does have those feelings, how many will have them at release? Lots! Things like that can lead to bad press if just the wrong editor is at it.
So if I was BIS I'd remove it just from marketing aspects - as it wouldn't hurt anyone to remove that, and for the sake of political correctness and whatever.
Cheers

May 10 2016, 1:02 AM · Arma 3

May 9 2016

Poldi added a comment to T60186: You should be able to move while changing weapons.

sounds good, but should not be applied to rocket launchers and bulky items like that.

May 9 2016, 9:31 PM · Arma 3