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May 10 2016

Pyro-CA edited Steps To Reproduce on T96166: Combine NATO M4A1 5.56mm ammo cap and bypass.
May 10 2016, 8:54 PM · DayZ
Pyro-CA added a comment to T95122: Wooden sticks are too rare.

Axe + any lengthy wooden material = wooden sticks. In my professional opinion...

May 10 2016, 8:20 PM · DayZ
Pyro-CA added a comment to T93478: Died from no reason when joined a server.

This happened to me too. I had a character that I played the whole weekend. Was in the middle of nowhere, so definitely did not get killed by another player, when the server restarted. I logged back in, moved around a bit, then the "Death" screen came up. Respawned with nothing.

Spoke to another player about this and he said that it is a glitch. That the only way to avoid it is to not move or do anything while connecting and wait a couple of seconds after you connect.

May 10 2016, 7:20 PM · DayZ
Pyro-CA added a comment to T91557: Death without an apparent cause.

Were you guys in "Healthy" status? There is a glitch where you can drop down a floor. Collision on elevated floors are really dodgy. It is possible that you were on low health, glitched to the floor, but instead of breaking your legs, you died because you were on low health.

Happened to me on the second floor of a barn. I went to my inventory, then I heard my character yell, closed my inventory to find myself on the floor. My legs had been broken.

May 10 2016, 6:10 PM · DayZ
Pyro-CA added a comment to T90515: Storage Containers/Medkit/Backpack Redundancy.

I hate to f*&%ing do this but:
http://en.wikipedia.org/wiki/Exploit_(video_gaming)

"Game mechanics
Taking advantage of the systems that make up the gameplay. A game mechanics exploit is not a bug—it is working as designed, but at the same time is not working as intended."

Ok, now I'm done just found it intellectually insulting for you to just negate the fact the definition is a lot broader than what you think it is by simply stating that I "dont know what it means".

May 10 2016, 5:35 PM · DayZ
Pyro-CA added a comment to T90515: Storage Containers/Medkit/Backpack Redundancy.

@dustincowles this is definitely an exploit and cannot be "As Designed" reason being; how can you put a "Small Protector Case" inside another "Small Protector Case" ? It is a hard-case and has the same dimensions. This would not be possible IRL, and the fact that DayZ is being based very closely to a simulated/realistic environment, leads me to believe that it was not planned.

Another point that I want to make is that you can't do this for all bags i.e. can't put a medic bag inside another medic bag. Only certain ones which is another reason why I think it is an exploit.

May 10 2016, 5:35 PM · DayZ
Pyro-CA added a comment to T90515: Storage Containers/Medkit/Backpack Redundancy.

@dustincowles
That is not the complete definition. To put it simply; an exploit is gaining an advantage in a game in a method which was not designed to be given by the developers of the game. Whether there was a restriction bypass or lack of a restriction. That does not matter.

If you want to carry on arguing with me about this then go right ahead but I'm not going to argue about semantics.

May 10 2016, 5:35 PM · DayZ
Pyro-CA added a comment to T90515: Storage Containers/Medkit/Backpack Redundancy.

I agree. You shouldn't be able to place bags in another bag or container in another container. This is definitely an exploit.

May 10 2016, 5:35 PM · DayZ
Pyro-CA added a comment to T86496: Character save loss [PRIMARY REPORT].

You sure you aren't joining a "Hardcore" server?

May 10 2016, 1:34 PM · DayZ