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dustincowles
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User Since
Dec 30 2013, 8:17 AM (475 w, 5 h)

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May 10 2016

dustincowles edited Steps To Reproduce on T91190: When holding deeply nested containers player is unable to interact with items in environment or move items within inventory.
May 10 2016, 5:58 PM · DayZ
dustincowles added a comment to T90515: Storage Containers/Medkit/Backpack Redundancy.

@Pyro-CA
"Exploit" is a term used for a method to bypass a restriction put in place by the developer. In this case there was not a restriction put in place. Huge difference.

May 10 2016, 5:35 PM · DayZ
dustincowles added a comment to T90515: Storage Containers/Medkit/Backpack Redundancy.

You must not understand what exploit means; that's fine, it is not important. For the time being it is either a design oversight, intended feature, or more likely the restriction is just not implemented yet.

Also, the reason the medical bags cannot be nested is because the contents are restricted to medical supplies only; the cases by design are not restricted to a specific item type. If you could perform some action to bypass that restriction (like say swapping a medical supply in-place) and nest a medical bag, that would be an exploit since you are using a glitch to bypass an implemented restriction.

May 10 2016, 5:35 PM · DayZ
dustincowles added a comment to T90515: Storage Containers/Medkit/Backpack Redundancy.

@Pyro-CA

This is not an exploit, just an unrealistic mechanic as it is currently implemented. If the game were designed so that you could not nest containers, but you *exploited* a bug in order to do so, then the term exploit would be appropriate.

May 10 2016, 5:35 PM · DayZ
dustincowles added a comment to T90515: Storage Containers/Medkit/Backpack Redundancy.

See issue http://feedback.dayzgame.com/view.php?id=4767

May 10 2016, 5:35 PM · DayZ