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Jun 9 2020

KroKodile added a comment to T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.

Happened again today. As there's still no news from any dev about this issue (after 2 years!), I think that it's safe to assume that there's absolutely no point in using this feedback tracker to submit error reports.
I guess flying planes in Arma 3 is just out of bounds for those of us who are encountering this error. I'll submit this last one, and then not bother to report any bugs in the future.

Jun 9 2020, 9:05 PM · Arma 3

May 30 2020

KroKodile added a comment to T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.

Just had this crash again. Playing on one of the Official Warlords server, and again while flying the Y-32 Xi'an.
Would it be possible to get a response from one of the devs on this issue? It's been in the game for quite some time now and makes flying impossible for those who are encountering it. Thank you.

May 30 2020, 11:05 PM · Arma 3

Jul 29 2019

KroKodile added a comment to T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.

Here is another crash log for this same issue:

Jul 29 2019, 8:36 PM · Arma 3

Jul 28 2019

KroKodile added a comment to T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.

Here is the crash log from when it happened today:

Jul 28 2019, 8:57 PM · Arma 3
KroKodile added a comment to T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.

This is still occurring as of the latest update (Contact 1.94). It took a lot longer on Livonia before it happened, though.

Jul 28 2019, 1:11 AM · Arma 3

Jul 20 2019

KroKodile added a comment to T135979: ARMA 3 exited in unusual manner : Status stack buffer overrun.

This looks like the same issue as the one described here (0xC0000409 error): https://feedback.bistudio.com/T127844

Jul 20 2019, 6:44 PM · Arma 3

Jul 19 2019

KroKodile added a comment to T82608: UGL Smoke Grenades are too bouncy..

After all these years, this annoyance is still present in the game. Can anyone from BIS confirm that they're aware of this issue? It makes UGL smoke grenades completely worthless.

Jul 19 2019, 11:49 PM · Arma 3
KroKodile added a comment to T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.

This is occurring for me as well, but only when I'm in an aircraft (jets, VTOL, or helis). I've tried deleting my profile, running in 32-bit, and changing the memory allocator. Nothing has fixed it, and I keep on getting a crash with the 0xC0000409 error. Sometimes it will happen after 10 minutes in a jet, sometimes 40.

Jul 19 2019, 9:39 PM · Arma 3

May 10 2016

KroKodile added a comment to T82608: UGL Smoke Grenades are too bouncy..

Is there any news on this? It makes the effective deployment of UGL smoke completely impossible, removing a huge tactical application of the UGL.

May 10 2016, 11:09 AM · Arma 3
KroKodile added a comment to T80653: Players can't turn-out or turn-in independently.

This is a really annoying bug for any players trying to work together in a vehicle. The driver view is very constricted when turned in and this bug makes it very difficult to navigate through towns, forests or any enclosed spaces.

Is this the same bug that causes players to sometimes not be able to switch seats in the vehicle as well? I've noticed that whenever the turn out functionality is disabled, I also lose the ability to switch positions in the vehicle.

I guess every time I need to use a vehicle with a group, I'll have to leave that group...

May 10 2016, 10:00 AM · Arma 3
KroKodile edited Steps To Reproduce on T76192: "H_Shemag_khk" and "H_Shemag_tan" headgear have wrong textures..
May 10 2016, 7:54 AM · Arma 3
KroKodile edited Steps To Reproduce on T76055: Smoke particles disappear when looking through chain-link gate.
May 10 2016, 7:51 AM · Arma 3
KroKodile added a comment to T74832: Remove seagulls after spectator initialized.

I can't figure out how to use Arma 3's spectator mode without having seagulls spawn in all over the place (giving away where players have died).

Removing the seagull spawn would make the spectator mode viable for PvP play.

EDIT:

For anyone looking for a work-around, you can add the file "onPlayerRespawn.sqf" to your mission folder, and within put:

{if(_x isKindOf "seagull")then{_x setPos [0,0,100]};
}forEach nearestObjects [player, [], 250];

It's a bit crude, basically just moving the seagull to the bottom-left of the map, but it seems to work fine when using the respawn template "spectator".

May 10 2016, 7:21 AM · Arma 3