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Oct 25 2023

Vestarr added a comment to T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.

It would save me a lot of trouble with my project, and it's kinda holding me back with my mod. I currently have to attach a custom Draw3D handler to render that IR laser without a dot using drawLaser command under specific conditions just for that one case. I wish I could just tell it that beamThickness must be 0 and dotSize must be 0.15 and have the same results as we have with colored laser attachments, except in IR.

Oct 25 2023, 5:35 PM · Arma 3

Sep 15 2023

Vestarr created T175507: Laser attachment parameters (beam width and dot size) not working on IR lasers.
Sep 15 2023, 10:56 PM · Arma 3

Nov 14 2022

Vestarr added a comment to T159957: Increase MFD Value/Text limits.

@dedmen
This would absolutely solve this.
Any ETA on this feature?

Nov 14 2022, 10:23 AM · Arma 3

Aug 11 2022

Vestarr added a comment to T159957: Increase MFD Value/Text limits.

A year since raising this ticket, I'm bumping it.
It's great to see new potential ARMA 3 releases coming up. It would be great if this minor update could be one of them.

Aug 11 2022, 1:21 PM · Arma 3

Jul 29 2021

Vestarr added a comment to T159957: Increase MFD Value/Text limits.

I'm not gonna lie, I don't have an exact number laid out but 100 would surely cover it for this project and would save a lot of headache, I guess 200 would be even better from the future-proofing perspective;)

Jul 29 2021, 6:34 PM · Arma 3
Vestarr added a comment to T159957: Increase MFD Value/Text limits.

@LouMontana 52 or no deal

Jul 29 2021, 5:49 PM · Arma 3
Vestarr created T159957: Increase MFD Value/Text limits.
Jul 29 2021, 5:40 PM · Arma 3

May 21 2021

Vestarr added a comment to T158617: selectionPosition command returns [0,0,0] for Simple Objects LODs with default syntax.

Thanks @BIS_fnc_KK , you're the best. Looking forward to it.

May 21 2021, 9:54 PM · Arma 3

May 20 2021

Vestarr added a comment to T158617: selectionPosition command returns [0,0,0] for Simple Objects LODs with default syntax.

Yeah, that's true, but I guess that boils down to the model itself and how it's configured and how are the selections set up. In my particular example I guess I can take this bold assumption that most people will use model proxies as god intended them to be.

May 20 2021, 11:29 AM · Arma 3
Vestarr added a comment to T158617: selectionPosition command returns [0,0,0] for Simple Objects LODs with default syntax.

Yeah that's understandable - they are available in the Resolution LODs for sure though, the command just wouldn't let me access it. The changes you're adding would be a perfect solution, thanks!

May 20 2021, 11:20 AM · Arma 3
Vestarr added a comment to T158617: selectionPosition command returns [0,0,0] for Simple Objects LODs with default syntax.

@BIS_fnc_KK it's something, but unfortunately not quite there yet. Personally I'm after the weapon proxy positions which don't seem to be in the Memory LOD at all

May 20 2021, 10:57 AM · Arma 3

May 17 2021

Vestarr renamed T158617: selectionPosition command returns [0,0,0] for Simple Objects LODs with default syntax from selectionPosition command returns [0,0,0] for Simple Objects LODs to selectionPosition command returns [0,0,0] for Simple Objects LODs with default syntax.
May 17 2021, 9:01 PM · Arma 3
Vestarr created T158617: selectionPosition command returns [0,0,0] for Simple Objects LODs with default syntax.
May 17 2021, 11:51 AM · Arma 3