It would save me a lot of trouble with my project, and it's kinda holding me back with my mod. I currently have to attach a custom Draw3D handler to render that IR laser without a dot using drawLaser command under specific conditions just for that one case. I wish I could just tell it that beamThickness must be 0 and dotSize must be 0.15 and have the same results as we have with colored laser attachments, except in IR.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Oct 25 2023
Sep 15 2023
Nov 14 2022
@dedmen
This would absolutely solve this.
Any ETA on this feature?
Aug 11 2022
A year since raising this ticket, I'm bumping it.
It's great to see new potential ARMA 3 releases coming up. It would be great if this minor update could be one of them.
Jul 29 2021
I'm not gonna lie, I don't have an exact number laid out but 100 would surely cover it for this project and would save a lot of headache, I guess 200 would be even better from the future-proofing perspective;)
@LouMontana 52 or no deal
May 21 2021
Thanks @BIS_fnc_KK , you're the best. Looking forward to it.
May 20 2021
Yeah, that's true, but I guess that boils down to the model itself and how it's configured and how are the selections set up. In my particular example I guess I can take this bold assumption that most people will use model proxies as god intended them to be.
Yeah that's understandable - they are available in the Resolution LODs for sure though, the command just wouldn't let me access it. The changes you're adding would be a perfect solution, thanks!
@BIS_fnc_KK it's something, but unfortunately not quite there yet. Personally I'm after the weapon proxy positions which don't seem to be in the Memory LOD at all