Hey,
to keep the post alive I tracked the player stats via the start parameter -logStats 1000 over 12 hours.
The full log is attached as zip file and the fps and player count is shown in the diagramm below.
Please keep in mind, that our mod is not optimized for performance. So there is a lot of potential to get better results.
However, its not need at the moment since everytrhing is running pretty well with 128 players.
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Apr 20 2024
Dec 7 2023
Aug 28 2023
Aug 24 2023
Thats hard to say, there was never a statement why its not possible in Arma Reforger, but in DayZ or Arma 3.
Just speaking for me I would love to see more communities and servers in Reforger.
First, because the new new Enfusion Engine is pretty awesome and Arma always benefited from the variety of communities and mods.
Second, because it would help a lot to report bugs, server crashes and so on if more servers were active in general.
Jul 14 2023
Thanks.
I checked it out with our mod and the problem seems to be fixed.
Jun 30 2023
Update (Experimental Build)
I just checked if the issue still exists in the experimental build after the major update yesterday and unfortunately it does.
Below is a screenshot of the error message.
It turned out that the "borders shifted" so the mod version that could be compiled with the current release version could not be compiled with the experimental build without removing lots of content.
Jun 3 2023
May 31 2023
Thank you Geez.
May 29 2023
Thank you for the info, i will have a look at that!
May 27 2023
I forgot to mention that this problem occurs since the last major update 0.9.8.64.
May 26 2023
Hey Geez,
May 23 2023
Heloo Geez,
Feb 24 2023
It seems like today's update 0.9.7.91 has fixed the issue.
Jan 23 2023
Since the last updates the servers are way more stable, so it was possible to isolate the problem a bit and generate a diagram without other crashes.
Therefore figure 3 shows players and memory usage over a periode of 12 hours with high load.