The server crashes from time to time if a player is disconnecting.
Turning off Battleye does have no effect.
In addition to that the OnPlayerDisconnected eventhandler (BaseGamemode) fires twice if player is kicked via Playermanager command KickPlayer.
Last log looks like:
Example 1 (Crash GUID: 05eb2bb5-dfe1-42af-9f36-f7f7c7f982b8)
01:05:45.765 RPL : ServerImpl event: disconnected (identity=0x00000003), group=1, reason=9 01:05:45.799 DEFAULT : BattlEye Server: Disconnect player identity=0x00000003 01:05:45.799 DEFAULT : BattlEye Server: 'Player #73 XXXXXXXXX disconnected' 01:05:45.864 ENGINE (E): Application crashed! Generated memory dump:
Example 2 (Crash GUID: 28a06b52-659e-4f27-bb1c-676eab770390)
03:11:54.165 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=9 03:11:54.215 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 03:11:54.216 DEFAULT : BattlEye Server: 'Player #282 XXXXXXXXX disconnected' 03:11:54.282 ENGINE (E): Application crashed! Generated memory dump: