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Jun 21 2016

SavageCDN added a comment to T118407: Requesting a huge favour from BIS for ALiVE Mod - object list for Tanoa..

+1 oh please!

Jun 21 2016, 4:59 PM · Arma 3

May 10 2016

SavageCDN added a comment to T78092: Add the possibility of adding eventhandlers to ammunitions defined in cfgAmmo.

Here for LJ

May 10 2016, 8:43 AM · Arma 3
SavageCDN added a comment to T74243: Can we please get the ramps on the H-Barrier watchtowers working?.

not sure if there is a ticket already for it but the same happens with the 2 stacked hbarriers with ramp on the left

May 10 2016, 7:07 AM · Arma 3
SavageCDN added a comment to T72944: respawnOnStart = 1.

An additional annoyance when using respawnOnStart with MenuInventory/MenuPosition:

If you use the BIS establishing shot function (UAV intro), the respawn/inventory menu pops up in front of the intro at mission start.. preventing you from seeing the intro until you select your loadout, wait for timer, select respawn point.

May 10 2016, 6:25 AM · Arma 3
SavageCDN added a comment to T72944: respawnOnStart = 1.

Yes thank you!

May 10 2016, 6:25 AM · Arma 3
SavageCDN added a comment to T71704: When loading in Altis game drops to 1 FPS..

From today's DEV update changelog:

Known issue: Reports of Altis not working at all on some PCs (being investigated with priority)

May 10 2016, 5:53 AM · Arma 3
SavageCDN added a comment to T71704: When loading in Altis game drops to 1 FPS..

Same issue

  • changing in-game video settings makes no (or very little) difference
  • testing done with 500m view distance
  • tried with -noLogs
  • tried validating steam files
  • tried shift numpad - (flush) after each change
  • same test in editor (place one unit hit preview) on Stratis gets 60FPS

On Altis:

  • if I start in the water far from land - 30FPS
  • starting on a small island - 15FPS
  • starting at main airfield - 2FPS

Character in 3rd person view gets graphical glitches (flashes) and other strangeness like stretched-neck syndrome

Also after this happens (drop to 2FPS) exiting back to the main menu does not help (still runs slooooow) I need to quit the game and re-launch.

Windows 7 32bit
i7 920
GTX 570
4GB RAM
Game on SSD drive

May 10 2016, 5:53 AM · Arma 3
SavageCDN added a comment to T71704: When loading in Altis game drops to 1 FPS..

^^ yeah just edited my original post - only happens on Altis

try as a civ and freelook around.. Giraffe mode ):

Check the BIS thread we are not alone (they've even added a poll)
http://forums.bistudio.com/showthread.php?161960-Altis-Info-amp-Discussion

May 10 2016, 5:53 AM · Arma 3
SavageCDN added a comment to T67473: Support for missions download from HTTP mirrors (primary) , FTP mirrors and STEAMWORKSHOP cloud.

Yes yes YES Desync begone

May 10 2016, 3:21 AM · Arma 3
SavageCDN added a comment to T64285: Frequent server crashes after Memory Access Violation.

Hotfix has been released!!! Thanks for the fast response to this issue BIS.

May 10 2016, 1:19 AM · Arma 3
SavageCDN added a comment to T64285: Frequent server crashes after Memory Access Violation.

Yep 5+ hours and running no crashes (dancing banana gif)

May 10 2016, 1:19 AM · Arma 3
SavageCDN added a comment to T64285: Frequent server crashes after Memory Access Violation.

Not really wanting to go to Dev version on servers.. this will only confuse players.

Also confirming it happens on any throw-able item. Tried the grenadestop.sqf script to cover the entire island but no difference.

May 10 2016, 1:19 AM · Arma 3
SavageCDN added a comment to T64285: Frequent server crashes after Memory Access Violation.

Good to know thanks banshee... will do the same

edit: someone forgot and threw some smoke....so it does crash for that as well :)

http://feedback.arma3.com/view.php?id=4372

May 10 2016, 1:19 AM · Arma 3
SavageCDN added a comment to T64285: Frequent server crashes after Memory Access Violation.

I can provide logs for 3 separate server instances if required. As mentioned above it seems to be the same:

Exception code: C0000005 ACCESS_VIOLATION at 006C1EA0

tbb4malloc_bi.dll

Anywhere upto an hour it seems before the server resets although it if is a grenade throwing issue I can see why the range in times. Using a grenade-stop script as well that prevents throwing in base.. wonder if that has any effect?

May 10 2016, 1:19 AM · Arma 3

May 9 2016

SavageCDN added a comment to T60266: Binoculars Animation - unnecessary switch to the main weapon while changing stance.

The more tickets I read, the more I think they should just integrate ACE and be done with it :)

May 9 2016, 9:37 PM · Arma 3