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May 10 2016

golvmopp added a comment to T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

ARMA's firearms do NOT sound realistic. They sound as if a person with a cheap microphone has stood way too close to the source, resulting in severe compression due to the sonic overload, and NOT the way a person would percieve an actual shot going off, which would be ear-splitting instead of the subtle "pop" we currently have.

You need to place the microphone further away from the source if you want to accurately capture the sound of a firearm. Then again, I honestly get the impression that they, many times, just rip the sounds straight from youtube videos.

May 10 2016, 1:01 AM · Arma 3
golvmopp added a comment to T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

The flight engine was, honestly, dogshit in ARMA2 as well, so I wouldn't put it past them to let things like sound and physics stay pretty much the same. Unfortunately Bohemia Interactive has a habit of letting the community finish the game for them.

May 10 2016, 1:01 AM · Arma 3
golvmopp added a comment to T63286: Vehicles feel... weak. They stall while going up inclines, are weightless, handle too poorly..

This definitely needs to be adressed, alongside the subpar helicopter flightmodels.

May 10 2016, 12:35 AM · Arma 3
golvmopp added a comment to T62726: One bullet in the chamber.

Absolutely correct. One of many features that need to be adressed in order to improve the polish of the game.

May 10 2016, 12:13 AM · Arma 3

May 9 2016

golvmopp edited Steps To Reproduce on T61702: Rework automatic fire.
May 9 2016, 11:18 PM · Arma 3
golvmopp edited Steps To Reproduce on T61180: Streamlining control configuration/commands.
May 9 2016, 10:53 PM · Arma 3