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Rework automatic fire
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Description

At the moment any weapon fired automatically sounds very jittery and uneven in its report, which is further severely compounded when playing on servers with poor network performance. ARMA3 is using the old-school solution of simply playing the same singleshot soundfile for every round fired, even when firing fully automatic.

There are several games that have a much better solution, chiefly Raven Shield among them. This consists of having a looped soundfile of automatic fire that is played for the duration of the burst, ending with a special "ending" soundfile, that includes the reverb and "echo" for the burst in question. It works MUCH better than the current solution and provides much better immersion to the experience.

Details

Legacy ID
4068479647
Severity
Minor
Resolution
Unable To Duplicate
Reproducibility
Always
Category
Sound
Steps To Reproduce

Fire any weapon on full auto.

Event Timeline

golvmopp edited Steps To Reproduce. (Show Details)Mar 9 2013, 4:52 PM
golvmopp edited Additional Information. (Show Details)
golvmopp set Category to Sound.
golvmopp set Reproducibility to Always.
golvmopp set Severity to Minor.
golvmopp set Resolution to Unable To Duplicate.
golvmopp set Legacy ID to 4068479647.May 7 2016, 11:59 AM

Unable to reproduce in the latest dev build. Sounds have recieved some attention in the past few months, so it was probably fixed.

Since this ticket is very old and has not recieved any attention for a long time, I'll go ahead and close it. If the issue is still reproducable for you, please create a new ticket.