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May 9 2016

sarlac added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

It is much better now that you have fixed the input discrepancies but descent rates are still a little slow. As a result it is hard to slow down and reduce altitude at the same time. I hope more experienced pilots pop in to comment here. While I'm not a novice, I'm no pro either. I could just be doing it wrong.

May 9 2016, 9:40 PM · Arma 3
sarlac added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

collective raise and lower cause ascent and descent at different rates depending on input device type and input type. Shouldn't these all be the same?

In the ah6/mh6
all figures in feet per minute from onboard VSI

keyboard:
2000 up
1800 down

mapped to joystick buttons:
7000 up and down

If you map the ANALOG collective to buttons on the joystick you get still another set of figures

2200 up
1800 down

however if using the analog collective inputs for non analog buttons, after releasing either button the helicopter falls at a rate of 1200 feet per minute until a non analog collective input is pressed.

In the KA-60
all figures in meters per minute from VSI on board

keyboard
600 up
600 down

joystick digital
2.5 up
2.5 down

joystick analog (mapped to a button)
700 up
600 down

  with a button release fall rate of 500 meters per minute

Please correct this issue

May 9 2016, 9:40 PM · Arma 3
sarlac added a comment to T59897: Zooming Veichle sights with right mousebutton, does not zoom out..

this is fixed please mark resolved

May 9 2016, 7:18 PM · Arma 3
sarlac added a comment to T59864: Error when attaching supressor.

Confirmed, add suppressor to weapon without optics to reproduce.

May 9 2016, 7:16 PM · Arma 3
sarlac added a comment to T59459: Collective raise and Collective lower on choppers.

no worries, needed sleep, looking back you didn't. I was a cranky baby. :)

May 9 2016, 6:57 PM · Arma 3
sarlac added a comment to T59459: Collective raise and Collective lower on choppers.

collective raise and lower cause ascent and descent at different rates depending on input device type and input type. Shouldn't these all be the same?

In the ah6/mh6
all figures in feet per minute from onboard VSI

keyboard:
2000 up
1800 down

mapped to joystick buttons:
7000 up and down

If you map the ANALOG collective to buttons on the joystick you get still another set of figures

2200 up
1800 down

however if using the analog collective inputs for non analog buttons, after releasing either button the helicopter falls at a rate of 1200 feet per minute until a non analog collective input is pressed.

In the KA-60
all figures in meters per minute from VSI on board

keyboard
600 up
600 down

joystick digital
2.5 up
2.5 down

joystick analog (mapped to a button)
700 up
600 down

  with a button release fall rate of 500 meters per minute

Please correct this issue

May 9 2016, 6:57 PM · Arma 3
sarlac added a comment to T59459: Collective raise and Collective lower on choppers.

I'm just providing numbers to go with the issue. Relax.

May 9 2016, 6:57 PM · Arma 3
sarlac added a comment to T59389: Looking from inside the AH-9 at the minigun firing - they go around in circles.

So glad this is reported!

May 9 2016, 6:53 PM · Arma 3
sarlac added a comment to T59377: Smoke, deployed by smoke grenade, looks the same in air and water..

It would also be nice to see the gas canister on the ground while it is emitting the smoke, and a hiss from the canister as well.

May 9 2016, 6:53 PM · Arma 3
sarlac added a comment to T59094: Helicopter cyclic forward is bound to "E", cannot be unbound in GUI..

Confirmed on both E and shift+w

May 9 2016, 6:39 PM · Arma 3
sarlac added a comment to T59031: Cannot slow boat with S key.

new max speed for the speedboat is 68kph? That's not very speedy now is it?

May 9 2016, 4:16 PM · Arma 3
sarlac added a comment to T58826: boat driver seat monitor bug.

Please tell me the reduction in max speed to 68kph for the speedboat was a mistake. And the attack boat? It's almost as slow as the running speed of a man.

May 9 2016, 4:02 PM · Arma 3
sarlac added a comment to T58673: Mounted remote-weapons on vehicles break the FOV.

I have edited my previous comment to reflect the correct steps needed to replicate the issue. I was wrong about the zoom command. "lock or zoom" is the problem command. I have mostly encountered this issue while driving with a ps3 controller and I have many keys mapped to multiple commands which made it difficult to isolate the command at fault. I believe this issue would likely impact any zoomable turret.

I have just tested the Mk6 Mortar, and it also suffers from this issue, seemingly confirming my "any zoomable turret" hypothesis.

May 9 2016, 3:25 PM · Arma 3
sarlac added a comment to T58673: Mounted remote-weapons on vehicles break the FOV.

this is fixed please mark resolved

May 9 2016, 3:25 PM · Arma 3
sarlac added a comment to T58673: Mounted remote-weapons on vehicles break the FOV.

I've had this problem, but have been unable to find a way to stop the stuck zoom. Changing to a new vehicle will fix it but that's not always an option.

Definite steps to reproduce this issue:

  1. get into hunter OR IFRIT with hmg or gmg,
  2. move to gunner position.
  3. while holding "lock or zoom" (right click or bound to any other key), activate the gun camera.

You will need to bind "lock or zoom" or "optics" in a way that allows you to press "optics" while already holding "lock or zoom".

observe that gun cam is now zoomed in completely and can not be zoomed out.

May 9 2016, 3:25 PM · Arma 3
sarlac added a comment to T58657: Under-slung grenade launchers do not animate during reload.

also reloading the MX underslung grenade launcher causes the main magazine to float out of the weapon and then be reinserted as if by magic. This magic magazine has no shadow.

May 9 2016, 3:24 PM · Arma 3
sarlac added a comment to T58622: Weapon magazine is removed when reloading underbarrel grenade launcher.

Also witness this every time I reload the 40mm.

May 9 2016, 3:23 PM · Arma 3
sarlac added a comment to T58578: 360 Controller Triggers for Collective Raise/Lower are weak in strength compared to Q, Z.

collective raise and lower cause ascent and descent at different rates depending on input device type and input type. Shouldn't these all be the same?

In the ah6/mh6
all figures in feet per minute from onboard VSI

keyboard:
2000 up
1800 down

mapped to joystick buttons:
7000 up and down

If you map the ANALOG collective to buttons on the joystick you get still another set of figures

2200 up
1800 down

however if using the analog collective inputs for non analog buttons, after releasing either button the helicopter falls at a rate of 1200 feet per minute until a non analog collective input is pressed.

In the KA-60
all figures in meters per minute from VSI on board

keyboard
600 up
600 down

joystick digital
2.5 up
2.5 down

joystick analog (mapped to a button)
700 up
600 down

  with a button release fall rate of 500 meters per minute

Please correct this issue

May 9 2016, 3:21 PM · Arma 3
sarlac added a comment to T58577: Does not detect changes to audio device.

So sick of having to exit arma just to switch to my headset. Please resolve this.

May 9 2016, 3:21 PM · Arma 3