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May 9 2016

jimmy416 added a comment to T61943: bringing back the m4s/scars?.

@RogerMcAllen
"This ticket is not needed. I can almost gurantee these weapons will appear in the full version of the game."

source?

May 9 2016, 11:36 PM · Arma 3
jimmy416 added a comment to T60955: No shooting sounds in some MP missions.

We noticed this when playing last night, it happened after one of two things.
1:changing any gear
2:Dying

In both instances we could correct it by going to a crate and picking up and NLAW and dropping it again.
We also noted that weapons/attachments viewed on other players would change, for example.
my friend Dave goes into a crate, takes an EBR and no one can hear Dave shoot but him. Other players also saw Dave's original weapon NOT the EBR. Dave picks up and NLAW and suddenly everything updates and we see his EBR etc and we can hear him again.

May 9 2016, 10:36 PM · Arma 3
jimmy416 added a comment to T60386: One player's sounds disappearing to others in MP.

We noticed this when playing last night, it happened after one of two things.
1:changing any gear
2:Dying

In both instances we could correct it by going to a crate and picking up and NLAW and dropping it again.
We also noted that weapons/attachments viewed on other players would change, for example.
my friend Dave goes into a crate, takes an EBR and no one can hear Dave shoot but him. Other players also saw Dave's original weapon NOT the EBR. Dave picks up and NLAW and suddenly everything updates and we see his EBR etc and we can hear him again.

May 9 2016, 9:42 PM · Arma 3
jimmy416 added a comment to T60025: No female soldiers models available.

I don't see why the priority of this is high. The game is in alpha, i'm sure they will have female models in the complete product.

May 9 2016, 7:25 PM · Arma 3
jimmy416 added a comment to T59827: Enemy Soldiers do not carry ammo.

When you try and view their gear, double click into their vest or backpack etc on the left hand side of the gear menu. This took me a little while to discover at first :)

May 9 2016, 7:15 PM · Arma 3
jimmy416 added a comment to T59788: Recoil way to high.

Standing recoil the same as prone? COD much?
http://youtu.be/7c1ktqovxkU look at the amount of sway going on because that guy is stood up. If you were wearing loads of gear standing and didn't have time to brace your stance it would be even worse.

May 9 2016, 7:13 PM · Arma 3
jimmy416 added a comment to T59784: Simplify Gameplay/systems.

I'm with the OP on this one! Nahhh just kidding. Although you should be able to click into weapons on the floor like vests and backpacks as this would make stealing attachments easier. I've probably just missed something so if its there I'll hopefully find it.

May 9 2016, 7:13 PM · Arma 3
jimmy416 added a comment to T59701: Adjust Key- Make stance temporary when holding key and when released snap back to previous stance.

The high standing I could agree with a toggle which gets overridden if you try and move whilst not pressing the stance adjustment key. As the is how GRAW worked but I'd find holding a key a PITA. Perhaps both camps could be pleased with a toggle or hold function like you suggested.

May 9 2016, 7:09 PM · Arma 3
jimmy416 added a comment to T59701: Adjust Key- Make stance temporary when holding key and when released snap back to previous stance.

Have you played red orchestra? Or GRAW for the PC, both contain a similar feature so MOHW is abit behind just like a3. I think the main guts of a3's stance system were inspired from a very good community mod for a2.
The high stances for each respective position should perhaps have some option to go back to standard after you try and move again. If it was a "press and hold" system but what about when you go from low crouch to high prone will the character just snap into normal prone the second you let go of the key?
I'd be happy with the standard-to-low and standard-to-high stance changes just being quicker.

May 9 2016, 7:09 PM · Arma 3
jimmy416 added a comment to T59609: ALL having problems with the "Thomson Router" !.

Thomson routers are shit. Replace your router.

May 9 2016, 7:03 PM · Arma 3
jimmy416 edited Steps To Reproduce on T59308: Backpack warps when taken from a dead player.
May 9 2016, 6:51 PM · Arma 3
jimmy416 added a comment to T58966: Insane recoil on weapons.

@markus,

Well yeah, the LMG will most likely kick back and to the right when you're prone - I'm not a physicist so can't explain why that is. Also a lot of SAW or LMGs shoot in oval patters for their purpose.
apologies if I confused you I was referring to standing or crouched shooting as I was not aware you were referring to the prone position.

May 9 2016, 4:10 PM · Arma 3
jimmy416 added a comment to T58966: Insane recoil on weapons.

Haven't tried the support weapons so can't comment on them

@markus
I don't think the muzzle does return to its normal position in real life at least not without you consciously doing it. The game requires you to correct muzzle climb with your mouse - I don't see anything wrong with that.

some games simulate recoil and human stability poorly with an elastic band style recovery system.

The easiest way to confirm this is to point your character at certain point that you can easily mark and fire just by touching your fire button and holding the mouse perfectly still.

If it's the elastic band style recoil the weapon will return back to exactly where you were pointing it without any help. games with the elastic band system are crap, you point at a target and fire and don't have to fight the horizontal sway of the gun or even fight the muzzle climb you just let off the fire button and then go again as if you are clicking on tick boxes to kill people.

May 9 2016, 4:10 PM · Arma 3
jimmy416 added a comment to T58966: Insane recoil on weapons.

You could just buy a vice and put your weapon in that. The kind of big ass vice they use to hold guns perfectly still to test the weapons accuracy not the humans ability to use it.
You'd need a big backpack.

May 9 2016, 4:10 PM · Arma 3
jimmy416 added a comment to T58966: Insane recoil on weapons.

Recoil seems fine to me. if anything the 7.62 weapons don't punch enough.

May 9 2016, 4:10 PM · Arma 3