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May 10 2016

DemolitionsTech added a comment to T72857: SITE Module doesn't work.

from what I understand site modules cannot overlap try that.

May 10 2016, 6:23 AM · Arma 3
DemolitionsTech added a comment to T72442: Camp Maxwell appears on the Editors pause menu.

Same thing here.

May 10 2016, 6:13 AM · Arma 3
DemolitionsTech added a comment to T72287: Altis Map Texture loads very slowly.

I have noticed Stratis is also taking a little longer to load the texture on the in-game map, Both SP and MP.(maybe only 2-3 secs). Not as long as Altis, but this was never an issue before Altis was released.

May 10 2016, 6:09 AM · Arma 3
DemolitionsTech added a comment to T72287: Altis Map Texture loads very slowly.

Still a issue here, ive added a screenshot of stratis island ingame while in a boat the textures are not loading in game, Aswell as the map. and a white background is clearly visible. This happens alway's, Once the maps texture is loaded then the white disappears. sometimes the texture disappears and I need to view the map in game for it to reload the texture again.

May 10 2016, 6:09 AM · Arma 3
DemolitionsTech edited Steps To Reproduce on T72287: Altis Map Texture loads very slowly.
May 10 2016, 6:09 AM · Arma 3
DemolitionsTech edited Steps To Reproduce on T72285: ROC scope has geometric webbing visible..
May 10 2016, 6:09 AM · Arma 3
DemolitionsTech added a comment to T72282: Unable to use || in a triggers condition field..

Correct Code in Condition Field is "spotter1 in thislist || spotter2 in thislist;"
"in thislist;" must accompany Each Unit's Name.

May 10 2016, 6:09 AM · Arma 3
DemolitionsTech edited Steps To Reproduce on T72282: Unable to use || in a triggers condition field..
May 10 2016, 6:09 AM · Arma 3
DemolitionsTech edited Steps To Reproduce on T71981: When Swimming just under the surface I can see no visibility limits or underwater effects..
May 10 2016, 6:00 AM · Arma 3
DemolitionsTech added a comment to T71702: FPS is 0 on Altis.

Sadly..... turning off v-sync will give you a FPS Bump in the right direction. If you can stand the tearing.

May 10 2016, 5:52 AM · Arma 3
DemolitionsTech added a comment to T64011: Suppression effect for players.

I think that if you want people to fear being killed then they should have some Hard-core PVP Server options where if you die, then no re-spawn. also no 3rd person views and Less accurate weapon handling. so I guess its up to the server host. I do agree also that there should be a suppression response from the AI they should run and look for cover with a quicker response time for locating cover and actually hide behind things when being shot at not just turn an shoot back. But again as for PVP join or host a server without re-spawn and without 3rd person viewing options.

May 10 2016, 1:10 AM · Arma 3
DemolitionsTech added a comment to T63843: Falling through thin walls.

I have the same issue every building i get close to,which is crazy as they are a big part of cover for players, even worse on stairs. So this is Still happening, kills the campaign as even AI can shoot through the walls of buildings. I think this should be a major item worked on well before any Zeus items. I am playing the so called stable version 1.12

My specs:
Windows 7 x64
Amd phenom II x4 920
sapphire HD 5850 (beta dirver 14.2)
4G Memory
500G HDD

May 10 2016, 1:00 AM · Arma 3

May 9 2016

DemolitionsTech added a comment to T59045: Ocean floor is clearly visible from just beneath the water surface..

In picture 00003.jpg you can clearly see I am even under the water not in between.

May 9 2016, 4:17 PM · Arma 3
DemolitionsTech added a comment to T58683: AI walk through everything.

I watch them walk through everything as well, Rocks along the beach especially. Any guards in the towers usually just walk through the side and fall to the ground then keep walking. this definitely needs to be fixed.

May 9 2016, 3:25 PM · Arma 3