Further information: I found out this is because I am setting the parent of the slot entities themselves. I've fixed it by not doing this anymore and only doing the parent. Perhaps a way to tell a slot manager component to re-parent its spawned children would be useful?
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Mar 15 2024
Mar 15 2024
Oct 21 2023
Oct 21 2023
Sep 27 2023
Sep 27 2023
Sep 8 2023
Sep 8 2023
Plato added a comment to T175209: Slots in SlotManagerComponent do not follow parent if the parent has been made a child, and then removed as a child, from another entity..
Sep 5 2023
Sep 5 2023
Sep 3 2023
Sep 3 2023
Aug 30 2023
Aug 30 2023
Plato added a comment to T175027: VehicleAnimationComponent/AnimationControllerComponent SetFloatVariable has no effect.
Sorry, please disregard. I believe I am doing something incorrect. My variables do seem to be updating correctly in Live Debug.
Plato added a comment to T175027: VehicleAnimationComponent/AnimationControllerComponent SetFloatVariable has no effect.
One thing to note is that the PreviewAnimationComponent is used inside of SCR_EditorImagePositionEntity. Here they use AnimationControllerComponent::SetIntVariable on line 413, but the PreviewAnimationComponent has an additional function called UpdateFrameStep which has a comment that says: "Perform one frame step to submit graph variable change".
Aug 23 2023
Aug 23 2023
Aug 13 2023
Aug 13 2023
Jun 5 2023
Jun 5 2023
Apr 26 2023
Apr 26 2023
Apr 3 2023
Apr 3 2023
Jan 13 2023
Jan 13 2023
Plato updated the task description for T169731: Idea: add ability to verify weight & volume constraints of prefabs for storage components.
Plato updated the task description for T169731: Idea: add ability to verify weight & volume constraints of prefabs for storage components.
Plato updated the task description for T169731: Idea: add ability to verify weight & volume constraints of prefabs for storage components.
Dec 25 2022
Dec 25 2022
Nov 28 2022
Nov 28 2022
Hi NiiRoZz,
Nov 12 2022
Nov 12 2022
Oct 22 2022
Oct 22 2022
Jan 14 2021
Jan 14 2021
Plato added a comment to T122512: [Feature Request] add more params than color to drawLine/drawLine3D/drawPolygon commands.
It would also be nice if drawPolygon could be extended to drawPolygon3D for drawing in the world as well. Something similar to how eden editor draws a solid color base for selected objects.
Oct 21 2020
Oct 21 2020
Not sure if this has been addressed, but this issue still exists today.
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