Page MenuHomeFeedback Tracker
Feed Advanced Search

May 30 2022

ceeeb added a comment to T165492: Conflict - able to dress in enemy uniforms.

Target identification is a nightmare in MP with both friend and enemy able to wear either uniform, carry any weapon and drive any vehicle. It's hard enough to tell friend from foe when half the players are running around in their underwear, let alone wearing each other's uniforms.

May 30 2022, 1:53 AM · Arma Reforger

May 29 2022

ceeeb created T165492: Conflict - able to dress in enemy uniforms.
May 29 2022, 1:21 PM · Arma Reforger

May 27 2022

ceeeb created T165425: Aiming across slopes while prone introduces canting (sideways roll) to rifle sights.
May 27 2022, 12:28 PM · Arma Reforger
ceeeb renamed T165423: Rotating aim/view while kneeling introduces canting (sideways roll) to rifle sights from Rotating aim/view while kneeling or prone introduces canting (sideways roll) to rifle sights to Rotating aim/view while kneeling introduces canting (sideways roll) to rifle sights.
May 27 2022, 12:08 PM · Arma Reforger
ceeeb created T165423: Rotating aim/view while kneeling introduces canting (sideways roll) to rifle sights.
May 27 2022, 12:02 PM · Arma Reforger

May 23 2022

ceeeb edited Additional Information on T165281: Terrain and object view distance is reduced when using 3D sights with high magnification optics.
May 23 2022, 1:00 PM · Arma Reforger
ceeeb edited Additional Information on T165281: Terrain and object view distance is reduced when using 3D sights with high magnification optics.
May 23 2022, 12:56 PM · Arma Reforger
ceeeb renamed T165281: Terrain and object view distance is reduced when using 3D sights with high magnification optics from Terrain and object view distance is reduced when using 3D high magnification optics to Terrain and object view distance is reduced when using 3D sights with high magnification optics.
May 23 2022, 12:55 PM · Arma Reforger
ceeeb created T165281: Terrain and object view distance is reduced when using 3D sights with high magnification optics.
May 23 2022, 12:50 PM · Arma Reforger
ceeeb added a comment to T165233: Large Framerate Drop When Using Map.

In game I use 60 FPS limit, but I see low GPU and CPU utilisation and low FPS through the middle zoom levels in map.
Wide view (max zoom out, almost entire island visible) = 50 FPS
Zoom in a bit (dirt roads and Tyrone Ridge text becomes visible) = 35 FPS
Zoom in a more (grey building outlines become visible) = 34 FPS
Zoom in a more (walking trails becomes visible) = 32 FPS
Zoom in a more (Montignac just visbile on edge of screen) = 40 FPS
Zoom in a more (Chotain just visbile on edge of map) = 44 FPS
Zoom in a more = 60 FPS

May 23 2022, 12:25 PM · Arma Reforger
ceeeb added a comment to T165252: AK-74 has odd default zeroing of 440m..

Ok, can close this as not an issue.
I've done some googling. I see the constant or battle setting is below 100m on the back sight slider, and corresponds with 400/440m. It makes sense if you are familiar with the real weapon, but not much as a game UI.

May 23 2022, 11:58 AM · Arma Reforger
ceeeb changed Category from category:general to category:featurerequest on T165249: Give binoculars an adjustable focal distance.
May 23 2022, 1:45 AM · Arma Reforger
ceeeb edited Steps To Reproduce on T165251: Sniper weapons are completely silent when firing in some circumstances.
May 23 2022, 1:45 AM · Arma Reforger
ceeeb renamed T165251: Sniper weapons are completely silent when firing in some circumstances from Binoculars can completely silence sniper weapons in some circumstances to Sniper weapons are completely silent when firing in some circumstances.
May 23 2022, 1:43 AM · Arma Reforger
ceeeb created T165252: AK-74 has odd default zeroing of 440m..
May 23 2022, 1:39 AM · Arma Reforger
ceeeb updated the task description for T165251: Sniper weapons are completely silent when firing in some circumstances.
May 23 2022, 1:26 AM · Arma Reforger
ceeeb created T165251: Sniper weapons are completely silent when firing in some circumstances.
May 23 2022, 1:24 AM · Arma Reforger
ceeeb updated the task description for T165249: Give binoculars an adjustable focal distance.
May 23 2022, 12:56 AM · Arma Reforger
ceeeb renamed T165249: Give binoculars an adjustable focal distance from Give binoculars a focal distance to Give binoculars an adjustable focal distance.
May 23 2022, 12:55 AM · Arma Reforger
ceeeb created T165249: Give binoculars an adjustable focal distance.
May 23 2022, 12:55 AM · Arma Reforger
ceeeb added a comment to T164987: Not alligned binoculars while riding a vehicle..

This issue is also apparent when on foot. The visible portion of the binocular optics clips off the screen looking significantly up or down.


May 23 2022, 12:43 AM · Arma Reforger

May 22 2022

ceeeb renamed T165227: Bus stop map/timetable corrupt graphics when viewed through M21 SWS scope optics view. from Bus sign map/timetable graphical issue when using high zoom scope to Bus stop map/timetable corrupt graphics when viewed through M21 SWS scope optics view..
May 22 2022, 4:54 PM · Arma Reforger
ceeeb created T165227: Bus stop map/timetable corrupt graphics when viewed through M21 SWS scope optics view..
May 22 2022, 4:51 PM · Arma Reforger
ceeeb created T165226: Provide option to turn off sound when Reforger does not have Windows focus.
May 22 2022, 4:24 PM · Arma Reforger
ceeeb added a comment to T165217: Floating Rocks off "Seagull Point".

Similar rocks floating in the sky above the ocean south of port in Gravette (Map 037-075)

May 22 2022, 4:20 PM · Arma Reforger
ceeeb created T165224: Optics viewpoint in vehicle turret mounted weapons is clunky and distracting.
May 22 2022, 4:02 PM · Arma Reforger
ceeeb created T165222: External vehicle camera shows underside of world when used in turret of upside down vehicle.
May 22 2022, 3:37 PM · Arma Reforger

May 21 2022

ceeeb created T165165: Conflict mission - frequently spawn in incorrect location.
May 21 2022, 10:30 AM · Arma Reforger
ceeeb created T165164: MP Session Error - Internal error has occurred..
May 21 2022, 10:03 AM · Arma Reforger

May 20 2022

ceeeb created T165084: Unrealistic vehicle braking performance.
May 20 2022, 12:03 PM · Arma Reforger

May 19 2022

ceeeb created T164977: Flying vehicles in MP.
May 19 2022, 3:53 PM · Arma Reforger

Feb 9 2022

ceeeb added a comment to T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.

Confirm issue is resolved in Dev Build 2.09.148730.
Cheers KK

Feb 9 2022, 10:56 PM · Arma 3

Jan 7 2022

ceeeb added a comment to T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.

Yes, if there is active turning input when the player opens map, changes position, or exits vehicle, the wheels will continue turning in that direction. Repro Method 1 and 3 are the most noticeable in normal gameplay, as it is very easy to make some subtle mouse steering input when opening the map or leaving the vehicle. Results in a crash if driving with the map open, and getting back into a vehicle will notice the steering is at full lock left/right.

Jan 7 2022, 12:39 AM · Arma 3

Jan 6 2022

ceeeb created T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.
Jan 6 2022, 2:41 AM · Arma 3