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May 10 2016

NightShadowVI edited Steps To Reproduce on T70541: Flight Pedal and Collective movement animation..
May 10 2016, 5:16 AM · Arma 3
NightShadowVI edited Steps To Reproduce on T70539: UH-80 Ghosthawk Avionics Screen.
May 10 2016, 5:16 AM · Arma 3
NightShadowVI edited Steps To Reproduce on T70538: Co-Pilot Take Controls (No Countermeasures).
May 10 2016, 5:16 AM · Arma 3
NightShadowVI added a comment to T69901: Wireless Headset Support (Player's Gunfire Sound Missing).

StickyItToYou The USB port is what powers the decoder for the wireless, not using it would prevent the decoder from sending a signal to the headset resulting in no audio at all. I use the SPDIF Out on my motherboard with the provided digital optical cable that plugs into the decoder's Opt In port. This works fine for Arma 2 and Operation Arrowhead but for some reason not for Arma 3.

I can hear every noise in the game except for: My own weapon's gunshots, Countermeasures deployed by me in aircraft, My Aircraft's weapons being fired, and pretty much every sound triggered by the player that has to do with shooting or deploying something.

May 10 2016, 4:52 AM · Arma 3
NightShadowVI added a comment to T69901: Wireless Headset Support (Player's Gunfire Sound Missing).

I have been playing Arma 2 for years and have bought every single DLC. My wireless headset works perfectly in Arma 2 and in it's expansions. I was really looking forward to playing Arma 3 and even bought my friend a copy of the game. Please don't just ignore this problem with your product.

May 10 2016, 4:52 AM · Arma 3
NightShadowVI added a comment to T69901: Wireless Headset Support (Player's Gunfire Sound Missing).

This didn't work I have tried every sound option available to me and none of them have given me my gunfire audio. I don't know what kind of magic bullshit Windows 8 has but I have gone into Windows 7's speaker settings and RealTek HD Audio Manager settings and nothing I have done has made any difference.

May 10 2016, 4:52 AM · Arma 3
NightShadowVI added a comment to T69901: Wireless Headset Support (Player's Gunfire Sound Missing).

I shouldn't have to change any settings when it works just fine in other games. I will try your quick fix when I get home from work. However this issue is still with in the game since all the same audio settings work in ARMA 2.

May 10 2016, 4:52 AM · Arma 3
NightShadowVI added a comment to T69901: Wireless Headset Support (Player's Gunfire Sound Missing).

Nearing the end of the month now this still hasn't been viewed.

Sorry to hear that you are also having this issue. I really hope that they fix it before final release.

May 10 2016, 4:52 AM · Arma 3
NightShadowVI edited Steps To Reproduce on T69901: Wireless Headset Support (Player's Gunfire Sound Missing).
May 10 2016, 4:52 AM · Arma 3
NightShadowVI added a comment to T69901: Wireless Headset Support (Player's Gunfire Sound Missing).

Guys this is killing my gameplay experience and is extremely disorienting to not hear my own rounds being fired. I use a TrackIR 5 with a Track Clip Pro mounted to my headset so not having my headset provide in game sound would be ridiculous.

Like I said before ARMA 2 and Operation Arrowhead work fine and I am able to hear my own rounds being fired.

May 10 2016, 4:52 AM · Arma 3
NightShadowVI edited Steps To Reproduce on T69377: Civilians can't use sidearms.
May 10 2016, 4:33 AM · Arma 3
NightShadowVI added a comment to T69073: Can't hear my own gun shoot..

I'm using a pair of Skullcandy Plyr 1's and I have the same problem where I can hear everything but my gun shots. However I don't have any problems in Arma 2 just in Arma 3. I really hope they fix this problem cause it's affecting everyone with wireless headsets.

May 10 2016, 4:18 AM · Arma 3
NightShadowVI edited Steps To Reproduce on T68945: Wrong helicopter door opens, can only exit right side.
May 10 2016, 4:14 AM · Arma 3
NightShadowVI edited Steps To Reproduce on T68835: Feature Request - Steam Invite to game..
May 10 2016, 4:10 AM · Arma 3
NightShadowVI added a comment to T68182: UH-80 Ghosthawk constant light (at night).

I have noticed that the Callsign/Nav lights also clip through and you can see the red and green while they are turned off at night, when you look at them from different directions. looking at them from the nose or tail you can see the red and green, looking at them directly from the side they are off. You also have the bottom beacon (red solid nav with strobe) always solid at night along with the rear tail beacon (white solid nav with strobe) and for some reason they don't turn off when you turn off your Callsign/Nav lights.

Just thought I would point these things out since I haven't seen anyone else mention them.

May 10 2016, 3:45 AM · Arma 3