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May 11 2016

Bohemia updated subscribers of T116608: Crash on load;.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116608: Crash on load;: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116610: Game keeps crashing: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116606: Last time I (ate,slept,drank water, etc...) timers..: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Crewman06 set Category to category:suggestions on T116606: Last time I (ate,slept,drank water, etc...) timers...
May 11 2016, 2:29 PM · Take On Mars
kostik4u added a comment to T116605: Airlock Suit Holder "Enviroment Leak".

I able to overcome this issue by building the corridor longer with suit holder in between window corridor tiles or normal corridor tile "[H]"

May 11 2016, 2:29 PM · Take On Mars
kostik4u added a comment to T116605: Airlock Suit Holder "Enviroment Leak".

yep tested on all scenario with built stuff

May 11 2016, 2:29 PM · Take On Mars
kostik4u set Category to category:bugs on T116603: crashes on random operation in scenaro on northe cap.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116605: Airlock Suit Holder "Enviroment Leak": Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Crewman06 edited Steps To Reproduce on T116605: Airlock Suit Holder "Enviroment Leak".
May 11 2016, 2:29 PM · Take On Mars
kostik4u edited Steps To Reproduce on T116604: Game Crashes - when trying to save in scenarios games - No [Empty slot] for save exist.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116604: Game Crashes - when trying to save in scenarios games - No [Empty slot] for save exist: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116603: crashes on random operation in scenaro on northe cap: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
sidcom edited Additional Information on T116602: Game crases by stack overflow while connecting wall piece.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116602: Game crases by stack overflow while connecting wall piece: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116601: Game crases by stack overflow while connecting wall piece: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
sidcom edited Additional Information on T116601: Game crases by stack overflow while connecting wall piece.
May 11 2016, 2:29 PM · Take On Mars
kazesim set Category to category:suggestions on T116599: All windows should have the same opacity (and not be opaque)..
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116600: Game crases by stack overflow while connecting wall piece: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
sidcom edited Additional Information on T116600: Game crases by stack overflow while connecting wall piece.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116599: All windows should have the same opacity (and not be opaque).: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116598: Control panels capture mouse while inventory is open.: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
kazesim edited Steps To Reproduce on T116598: Control panels capture mouse while inventory is open..
May 11 2016, 2:29 PM · Take On Mars
kostik4u added a comment to T116597: cenario multiplayer: Ptolemaeus crater - crash on save.

I think the issue is with save slots available in game.
i had all saves on one DEMO: hydro farming map and the other maps did not showed EMPTY save slot on the save menu so the game crashes when i tried to save.

but i deleted manually saves from steam userdata folder (took time to find)
and after i reopened the game, walla i can save on other scenarios, i see the EMPTY slot for saving.

May 11 2016, 2:29 PM · Take On Mars
kostik4u edited Steps To Reproduce on T116596: stuck when playing scenario manned missions-Cydonia Mensae when exiting to game menu and returning back to game.
May 11 2016, 2:29 PM · Take On Mars
kostik4u edited Steps To Reproduce on T116597: cenario multiplayer: Ptolemaeus crater - crash on save.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116597: cenario multiplayer: Ptolemaeus crater - crash on save: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116596: stuck when playing scenario manned missions-Cydonia Mensae when exiting to game menu and returning back to game: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116595: Game crashes to desktop when I create new save game: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
CharmingThunder edited Steps To Reproduce on T116595: Game crashes to desktop when I create new save game.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116594: Material refinery should be placable on platforms.: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
kazesim set Category to category:suggestions on T116594: Material refinery should be placable on platforms..
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116593: Game crashes after trying to play a scenario or multiplayer.: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
GregTheChief edited Additional Information on T116593: Game crashes after trying to play a scenario or multiplayer..
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116592: Screen refresh rate out of bound due to restart: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
JRandom added a comment to T116591: Hydroponics do not work using moonsoil.

I'd say the bug is that it works with martian soil, without any additions. It's sterile, nothing would grow in it. I suppose it's a placeholder for now and subject to change.

May 11 2016, 2:29 PM · Take On Mars
DHLF added a comment to T116591: Hydroponics do not work using moonsoil.

Yes but as far as i understand the code it does not divide between mars soil or moon soil.
If (on mars) I add those barrel filled with mars soil to the hydroponic the soil is rising inside the hydroponic.
On the moon I did the same (with moon soil) and nothing happened.

May 11 2016, 2:29 PM · Take On Mars
DHLF edited Additional Information on T116592: Screen refresh rate out of bound due to restart.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116591: Hydroponics do not work using moonsoil: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
DHLF edited Additional Information on T116591: Hydroponics do not work using moonsoil.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116590: Material refinery should not auto-start processing again after replacing a resource container.: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
kazesim set Category to category:suggestions on T116590: Material refinery should not auto-start processing again after replacing a resource container..
May 11 2016, 2:29 PM · Take On Mars
DHLF edited Steps To Reproduce on T116588: Scenario: Demo Hydroponics will not start.
May 11 2016, 2:29 PM · Take On Mars
kazesim set Category to category:bugs on T116589: Rightclick on key binding catagory changes catagory but not key list..
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116589: Rightclick on key binding catagory changes catagory but not key list.: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Breaven set Category to category:bugs on T116587: Update has broken space program.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116588: Scenario: Demo Hydroponics will not start: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116587: Update has broken space program: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Breaven added a comment to T116587: Update has broken space program.

Bug now fixed

May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116586: mobile lab,consruct: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Imperis set Category to category:suggestions on T116586: mobile lab,consruct.
May 11 2016, 2:29 PM · Take On Mars
Bedshaped set Category to category:suggestions on T116585: Window tinting consistency.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116585: Window tinting consistency: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bedshaped added a comment to T116583: Stack overflow - large structure.

I have discovered that the mod "Print All The Objects" has been affecting my game, so I have turned it off. I'll report back if the issue returns.

May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116584: Minor glitch: electric light makes helmet microphones transparent (3D dynamic GUI): Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
JRandom set Category to category:bugs on T116584: Minor glitch: electric light makes helmet microphones transparent (3D dynamic GUI).
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116583: Stack overflow - large structure: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bedshaped edited Steps To Reproduce on T116583: Stack overflow - large structure.
May 11 2016, 2:29 PM · Take On Mars
kelemenlajos set Category to category:bugs on T116582: 2 or more ChemistryReaction with same input.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116582: 2 or more ChemistryReaction with same input: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116581: Refinery wont stop: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
kelemenlajos edited Steps To Reproduce on T116579: Any Suits on a Sout Holder changing to light suit after saving and reloading.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116580: Item stacking: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
kelemenlajos set Category to category:bugs on T116581: Refinery wont stop.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116579: Any Suits on a Sout Holder changing to light suit after saving and reloading: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
JRandom set Category to category:suggestions on T116580: Item stacking.
May 11 2016, 2:29 PM · Take On Mars
Desturas edited Steps To Reproduce on T116578: Game crashes when placing food items \ Multi vids in hand.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116578: Game crashes when placing food items \ Multi vids in hand: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
kostik4u edited Additional Information on T116577: campaing- rover does not deploy, stuck in cusions on rib side of triangle.
May 11 2016, 2:29 PM · Take On Mars
JRandom edited Steps To Reproduce on T116576: Stack Overflow when attaching building block to structure.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116575: Flashlight while EVA is way above character: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116576: Stack Overflow when attaching building block to structure: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Charontas added a comment to T116574: Auto Pilot keeps on hovering before landing.

Same here also. Don't know if its a bug or it has to do with the weather, but the automatic landing sometimes does that, and it is not only in Victoria. It could happen anywhere.

May 11 2016, 2:29 PM · Take On Mars
Hyphon added a comment to T116574: Auto Pilot keeps on hovering before landing.

Not solved. It happened again.

This time in Victoria.

Tried to capture a video, but there was a bug in my recording software. :(

May 11 2016, 2:29 PM · Take On Mars
JRandom added a comment to T116576: Stack Overflow when attaching building block to structure.

Found log files:
Stack overflow
Class: 'Object_BuildingBlock'
Entity name:''

Function: 'BBlockAddToConnectionCheckList'
Stack trace:
scripts/Entities/Group_BuildingBlockFuncs.h:655
scripts/Entities/Group_BuildingBlockFuncs.h:249
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:452
scripts/Entities/Group_BuildingBlockFuncs.h:685
scripts/Entities/Object_BuildingBlock.h:770
scripts/Entities/Object_BuildingBlock.h:789
scripts/Entities/Object_BuildingBlock.h:844
scripts/Entities/Object_BuildingBlockFuncs.h:75
scripts/Entities/Object_BuildingBlock.h:1231
scripts/CCGame.c:689

May 11 2016, 2:29 PM · Take On Mars
TeddyDD edited Additional Information on T116575: Flashlight while EVA is way above character.
May 11 2016, 2:29 PM · Take On Mars
Bohemia updated subscribers of T116574: Auto Pilot keeps on hovering before landing.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116577: campaing- rover does not deploy, stuck in cusions on rib side of triangle: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Hyphon added a comment to T116574: Auto Pilot keeps on hovering before landing.

Solved? Deleted my profile after problems with my Steam.

Works now... I'm a bit confused.

May 11 2016, 2:29 PM · Take On Mars
Archangel-II edited Steps To Reproduce on T116573: TKOM_Loader.exe Fails to start.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116574: Auto Pilot keeps on hovering before landing: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116573: TKOM_Loader.exe Fails to start: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Archangel-II added a comment to T116573: TKOM_Loader.exe Fails to start.

Hi,

Please close this report. I found a driver had crashed which also prevented another game from running... rebooting solved the problem.

Sorry to waste your time!

May 11 2016, 2:29 PM · Take On Mars
Hyphon edited Steps To Reproduce on T116574: Auto Pilot keeps on hovering before landing.
May 11 2016, 2:29 PM · Take On Mars
irigi set Category to category:bugs on T116572: interaction with strong chemical batteries creates many notification messages at 25% of electricity in small rover.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116572: interaction with strong chemical batteries creates many notification messages at 25% of electricity in small rover: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116571: Vehicle Log shows the real time rather than the game time: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116570: Small Rover continues operation with depleted battery: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
irigi set Category to category:bugs on T116570: Small Rover continues operation with depleted battery.
May 11 2016, 2:29 PM · Take On Mars
irigi edited Steps To Reproduce on T116571: Vehicle Log shows the real time rather than the game time.
May 11 2016, 2:29 PM · Take On Mars
irigi edited Steps To Reproduce on T116569: Pressing F when launching basic probe above Deimos causes it to land immediately.
May 11 2016, 2:29 PM · Take On Mars
Bohemia added a project to T116569: Pressing F when launching basic probe above Deimos causes it to land immediately: Take On Mars.
May 11 2016, 2:29 PM · Take On Mars
LilinEnyo set Category to category:bugs on T116568: Command Sequence: Roboarm commands not working anymore.
May 11 2016, 2:28 PM · Take On Mars
Bohemia added a project to T116568: Command Sequence: Roboarm commands not working anymore: Take On Mars.
May 11 2016, 2:28 PM · Take On Mars
Spanner edited Steps To Reproduce on T116565: Cannot continue Space Program game - game crashes.
May 11 2016, 2:28 PM · Take On Mars
honza13 added a comment to T116564: (Updated) MANNED: Victoria Rim Base does not start.

I've reinstalled again and problem is fixed.

May 11 2016, 2:28 PM · Take On Mars
Bohemia added a project to T116565: Cannot continue Space Program game - game crashes: Take On Mars.
May 11 2016, 2:28 PM · Take On Mars
LilinEnyo set Category to category:bugs on T116567: Robot arms and mast too much affected by light winds.
May 11 2016, 2:28 PM · Take On Mars
Bohemia updated subscribers of T116564: (Updated) MANNED: Victoria Rim Base does not start.
May 11 2016, 2:28 PM · Take On Mars
honza13 edited Steps To Reproduce on T116564: (Updated) MANNED: Victoria Rim Base does not start.
May 11 2016, 2:28 PM · Take On Mars