At some point of building large structure the game starts CTD'ing randomly. It may depend on the order in which blocks are attached to the structure, but it's definitely tied to amount of building blocks used. {F33184}
Description
Details
- Legacy ID
- 1164013247
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
I have a save which is one attachment away from the error, happens every time, but I have no idea where savefiles are.
Edit:
Found it. Isidis planitia scenario. Pick up any glass panel lying in front of the astronaut, try to attach it anywhere.
Product version: 0.9.0032 ('test' version, isn't in the drop-down list)
Event Timeline
Found log files:
Stack overflow
Class: 'Object_BuildingBlock'
Entity name:''
Function: 'BBlockAddToConnectionCheckList'
Stack trace:
scripts/Entities/Group_BuildingBlockFuncs.h:655
scripts/Entities/Group_BuildingBlockFuncs.h:249
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
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scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:452
scripts/Entities/Group_BuildingBlockFuncs.h:685
scripts/Entities/Object_BuildingBlock.h:770
scripts/Entities/Object_BuildingBlock.h:789
scripts/Entities/Object_BuildingBlock.h:844
scripts/Entities/Object_BuildingBlockFuncs.h:75
scripts/Entities/Object_BuildingBlock.h:1231
scripts/CCGame.c:689