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Game crases by stack overflow while connecting wall piece
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Description

I have been building quite large structure on Victoria Crater, at certain point, game crashes every time I try to attach or remove any piece from it, giving me this message

INTEL, 08.04 2015 12:22:32
Stack overflow
Class: 'Object_BuildingBlock'
Entity name:''

Function: 'BBlockAddToConnectionCheckList'
Stack trace:
scripts/Entities/Group_BuildingBlockFuncs.h:655
scripts/Entities/Group_BuildingBlockFuncs.h:249
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:327
scripts/Entities/Group_BuildingBlockFuncs.h:452
scripts/Entities/Group_BuildingBlockFuncs.h:233
scripts/Entities/Group_BuildingBlockFuncs.h:894
scripts/Entities/Object_BuildingBlock.h:745
scripts/Entities/Object_BuildingBlock.h:790
scripts/Entities/Object_BuildingBlock.h:813
scripts/Entities/Object_BuildingBlock.h:843
scripts/Entities/Object_BuildingBlockFuncs.h:75
scripts/Entities/Object_BuildingBlock.h:1238
scripts/CCGame.c:690

Runtime mode

Details

Legacy ID
1216114293
Severity
None
Resolution
Open
Reproducibility
Always
Additional Information

I have tried to load save file on my other PC to see if it is not an issue with hardware, but result was identical. Game version I use is 0.9.0035:35935

Event Timeline

Bohemia added a project: Restricted Project.May 9 2016, 9:58 AM
sidcom edited Additional Information. (Show Details)Apr 8 2015, 1:15 PM
sidcom set Category to category:bugs.
sidcom set Reproducibility to Always.
sidcom set Severity to None.
sidcom set Resolution to Open.
sidcom set Legacy ID to 1216114293.May 9 2016, 9:58 AM