In T160224#2225214, @BIS_fnc_KK wrote:rev 148073
Also, what you are doing makes no sense, I mean saving mission config in profile namespace, same as saving display for use later. Mission config exists only while mission is running. New mission, new config instance. On top profile namespace is serialized and loaded on game start. way before any mission is started, so mission config saved to profile namespace will give you exactly nothing after you left mission.
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Sep 27 2021
Sep 27 2021
Aug 14 2021
Aug 14 2021
Aug 13 2021
Aug 13 2021
Aug 12 2021
Aug 12 2021
gc8 renamed T160224: missionConfigFile class saving/loading causes crash from Config class saving/loading to missionConfigFile causes crash to missionConfigFile class saving/loading causes crash.
Aug 3 2021
Aug 3 2021
This ticket does not actually show the crash which I experienced because I was unable reproduce it in a new mission. Instead it shows how testVar failes to load from "cfgTestSave" and is null. Trying to use this null variable probably is what lead to crash
Jul 26 2021
Jul 26 2021
Jun 30 2021
Jun 30 2021
Jun 4 2021
Jun 4 2021
Mar 16 2021
Mar 16 2021
gc8 added a comment to T155531: [Feature Request] New scripting command for arrays: insert/insertAt.
The array version of this command seems to be buggy
Mar 7 2021
Mar 7 2021
Mar 29 2020
Mar 29 2020
Any update on this? It's really bad when you want host a server and go to the mission select screen then arma will immediately crash. People are probably thinking what is causing their arma to crash when it's include dependency in a mission file
May 10 2016
May 10 2016
I think the bug lies in inRangeOfArtillery because it returns true even when artillery cannot fire because of being too close to the target.
if you put the artillery really close to target (less than 100 meters) then inRangeOfArtillery will return false.
Put this in init.sqf for testing:
player sidechat format["inrange: %1", getMarkerPos "target" inRangeOfArtillery [[_artillery], "32Rnd_155mm_Mo_shells"] ];
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