Zeus camera mouse controls freeze when
curatorCamera setVectorDirAndUp [[0,0,-1], [0,1,0]];
is run from the console
Zeus camera mouse controls freeze when
curatorCamera setVectorDirAndUp [[0,0,-1], [0,1,0]];
is run from the console
Create new mission with zeus game master module synced to the player
Start mission
Open zeus (press Y)
Run this code from the console:
curatorCamera setVectorDirAndUp [[0,0,-1], [0,1,0]];
Zeus camera should now ignore mouse input from buttons which means the camera cannot be rotated via mouse
Wow what a find :D
Zooming still works.
Keyboard input (WASD) is broken too, but Q/Y works
Zeus camera generally doesn't support looking straight down.
Minimum pitch is 0.01 rad
you are forcing camera past the limit that was hardcoded into it.
Fixed in 2.06