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Dec 18 2018

Arkensor added a comment to T135179: MakeDirectory function not working anymore.

I saw you changed the file size to 5MB now, but mods that save more than just a bit of data require much more. The rail node system for the chernarus map is 30,1 MB, and I will certainly not split things into pieces that belong together just to bypass the limit.
Without a parameter like "-AllowLargeFiles" something like my train mod is doomed, because I can not write my in-game data to disk for distribution in the mod files. It will also kill the community offline mode where people save their custom buildings and any other existing mod that saves data outside of the hive.
You can see such a file attached

Dec 18 2018, 12:37 PM · DayZ Modding, DayZ
Arkensor added a comment to T135179: MakeDirectory function not working anymore.

Security is fine and all that, but can you please apply the limitation only to clients by default or add a parameter for both client and server to allow both directory writing and unlimited filesize. There are existing workshop mods and mods in development that require this, and the server owner should be able to "accept the risk" or having files written to the two dirs when he wants to run the mods.

Dec 18 2018, 2:44 AM · DayZ Modding, DayZ

Dec 17 2018

Arkensor created T135398: DayZDiag_x64.exe disables sound on vehicles.
Dec 17 2018, 3:27 PM · DayZ
Arkensor edited Steps To Reproduce on T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.
Dec 17 2018, 10:36 AM · DayZ Modding, DayZ
Arkensor created T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.
Dec 17 2018, 10:35 AM · DayZ Modding, DayZ

Dec 16 2018

Arkensor created T135293: Add valid GetIdentity() to singleplayer.
Dec 16 2018, 11:34 AM · DayZ Modding, DayZ

Dec 14 2018

Arkensor created T135179: MakeDirectory function not working anymore.
Dec 14 2018, 10:30 AM · DayZ Modding, DayZ

Sep 11 2018

Arkensor created T132304: DayZ Stress test desync.
Sep 11 2018, 1:24 PM · DayZ

Apr 29 2018

Arkensor updated the task description for T128426: Render issue with pedestrian corssings.
Apr 29 2018, 10:55 PM · DayZ
Arkensor created T128426: Render issue with pedestrian corssings.
Apr 29 2018, 10:55 PM · DayZ

Nov 27 2017

Arkensor updated the task description for T127214: Preprocessor is lacking correct string handling.
Nov 27 2017, 10:17 PM · Arma 3
Arkensor created T127214: Preprocessor is lacking correct string handling.
Nov 27 2017, 10:16 PM · Arma 3

Jun 13 2016

Arkensor renamed T117748: enableChannel problem from enableChannel glich to enableChannel problem.
Jun 13 2016, 10:22 AM · Arma 3
Arkensor created T117748: enableChannel problem.
Jun 13 2016, 10:22 AM · Arma 3

Jun 7 2016

Arkensor added a comment to T116919: Urgent Engine error in MP.

Any news on this yet?

Jun 7 2016, 3:30 PM · Arma 3

Jun 1 2016

Arkensor added a comment to T116919: Urgent Engine error in MP.

Oh yeah sure.

Jun 1 2016, 12:58 PM · Arma 3

May 31 2016

Arkensor edited Steps To Reproduce on T116919: Urgent Engine error in MP.
May 31 2016, 8:14 PM · Arma 3
Arkensor created T116919: Urgent Engine error in MP.
May 31 2016, 8:13 PM · Arma 3

May 10 2016

Arkensor added a comment to T76960: fileExists command.

Sooo any news about that ?

A check if a file / a folder exists would be very useful.

Please add this, as it would save mission and mod makers alot of time.

There is something similar to this: http://killzonekid.com/arma-scripting-tutorials-kk_fnc_fileexists/. Maybe this helps somebody out, until the command is added to arma3

May 10 2016, 8:14 AM · Arma 3