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vantyto
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User Since
Mar 5 2013, 11:35 PM (369 w, 6 d)

Recent Activity

May 10 2016

vantyto added a comment to T75930: Allow Zeus To run on a mission we preview directly from the Editor to allow for level testing.

how to play as ZEUS in editor? =>
1)place any (f1)soldier as player
2)place (f7)modules category:zeus modul:game master
3)selec (f5) synchrozation and connect module with player (click and drag)
4)test your map
5)press "Z" button to switch into Zeus (or your defined "zeus button")

tada....you are ZEUS ;)

May 10 2016, 7:48 AM · Arma 3
vantyto added a comment to T75699: Make Zeus's 3d editor compatibilities into the arma 3 editor.

how to play as ZEUS in editor? =>
1)place any (f1)soldier as player
2)place (f7)modules category:zeus modul:game master
3)selec (f5) synchrozation and connect module with player (click and drag)
4)test your map
5)press "Z" button to switch into Zeus (or your defined "zeus button")

tada....you are ZEUS ;)

but, you can just test your map, you can't save your progres :/

May 10 2016, 7:42 AM · Arma 3
vantyto added a comment to T75450: Cannot take direct control of UGV variants.

yes, if there is joystick, then it may be controllable, not like now.

May 10 2016, 7:36 AM · Arma 3
vantyto added a comment to T74714: We need an F-22 or better.

and wh not to add both? f35 and f22

May 10 2016, 7:18 AM · Arma 3

May 9 2016

vantyto added a comment to T61368: detach gears from other weapons.

i know, but when you have to pick up it first => it becomes your equipment, so .... :(

May 9 2016, 11:00 PM · Arma 3
vantyto edited Steps To Reproduce on T61368: detach gears from other weapons.
May 9 2016, 11:00 PM · Arma 3
vantyto added a comment to T61349: weapon's recoil.

RE beardedcap: yes, but what about NPC? they haven't any recoil.

and in real you have better sense for it

(i don't remember what about ArmA 2, but in OFP:CW [ArmA:CWA] and ArmA 1 were good recoil)

and i am talking about SEMI

May 9 2016, 10:59 PM · Arma 3
vantyto edited Steps To Reproduce on T61349: weapon's recoil.
May 9 2016, 10:59 PM · Arma 3
vantyto added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

i just somewhere read, modern weapons has special stock, that make no recoil "up" but all energy go into your shouder, so you "go back" but weapon is still in same position (horizontaly)

May 9 2016, 10:00 PM · Arma 3
vantyto added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

and what about NPC????? they shoot without recoil?

May 9 2016, 9:58 PM · Arma 3
vantyto added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

RE: MacScottie: yes, i had same issuse, but they dont understand to that problem :(, copy your youtube video ( http://www.youtube.com/watch?v=d3wZNbALO7c )to description of problem, maybe they will understand it after it :/

May 9 2016, 9:58 PM · Arma 3
vantyto added a comment to T58966: Insane recoil on weapons.

recoil is OK, but it need go back to +/- same pozition, where are you aimed

May 9 2016, 4:11 PM · Arma 3
vantyto added a comment to T58966: Insane recoil on weapons.

http://feedback.arma3.com/view.php?id=2425 this feedback is solution, and there is video: http://www.youtube.com/watch?v=d3wZNbALO7c

May 9 2016, 4:11 PM · Arma 3