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sebdspy
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User Since
Feb 6 2016, 12:21 PM (458 w, 5 d)

Recent Activity

Aug 16 2017

sebdspy created T126476: Underwater Combat Serious Glitch.
Aug 16 2017, 2:23 PM · Arma 3

Apr 15 2017

sebdspy created T124357: Leading Edge Control Surfaces on Black Wasp 2 are Glitching.
Apr 15 2017, 12:01 PM · Arma 3

Aug 3 2016

sebdspy created T119748: Switching between Ammo Types.
Aug 3 2016, 10:49 AM · Arma 3

Jul 6 2016

sebdspy created T119126: Blackfish Gunship Targeting problems.
Jul 6 2016, 9:07 AM · Arma 3

Jun 5 2016

sebdspy created T117272: Feature Request: Ability to put away/holster all weapons..
Jun 5 2016, 2:03 AM · Arma 3

Jun 4 2016

sebdspy created T117214: Undersea inventory issues.
Jun 4 2016, 4:32 AM · Arma 3
sebdspy created T117212: Vehicle Lights during daytime (especially for SDV) do not work..
Jun 4 2016, 3:59 AM · Arma 3

Jun 3 2016

sebdspy updated the task description for T117176: Underwater Combat - combat issues.
Jun 3 2016, 1:28 PM · Arma 3
sebdspy created T117176: Underwater Combat - combat issues.
Jun 3 2016, 1:23 PM · Arma 3

May 29 2016

sebdspy added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Hi.
I just want to add this video of a mod for the mrc scope that an Arma 3 modder made:
https://m.youtube.com/watch?v=mij9Fy2VRcI
This proves it is possible, and can be implemented without massive frame rate loss.
I'm all for this idea!
It would make the game so much more immersive and enjoyable!
Cheers

May 29 2016, 3:50 PM · Arma 3
sebdspy added a comment to T86314: Faulty Physics for Tracked Vehicles over Rough Terrain.

Sorry for the delay in updating details.

May 29 2016, 3:24 PM · Arma 3
sebdspy added a comment to T86314: Faulty Physics for Tracked Vehicles over Rough Terrain.

I found out the easiest way to recreate the problem...

May 29 2016, 3:23 PM · Arma 3
sebdspy changed Severity from severity:none to severity:minor on T86314: Faulty Physics for Tracked Vehicles over Rough Terrain.
May 29 2016, 3:21 PM · Arma 3
sebdspy renamed T86329: New Destruction Model for Arma 3 from New Dustruction Model for Arma 3 to New Destruction Model for Arma 3.
May 29 2016, 3:17 PM · Arma 3
sebdspy added a comment to T62256: Vehicles act like rubber - no weight simulated.

This is a particularly big problem for tracked vehicles.
At least when you get some air time in a wheeled vehicle you continue forward at the same speed when you hit the ground. In a tracked vehicle, just going over a sufficient mound or bump at speed will cause the tracked vehicle to nearly front flip and slow drastically.

May 29 2016, 3:06 PM · Arma 3
sebdspy added a comment to T72723: Tanks dont have enough power and torque.

I agree.
If you look up videos of modern tanks such as the merkava mk5, they do not struggle to get up hills like the slammer on Arma 3 does.

May 29 2016, 3:03 PM · Arma 3

May 10 2016

sebdspy set Category to category:featurerequest on T86331: Targeting system for advanced vehicles.
May 10 2016, 1:03 PM · Arma 3
sebdspy edited Steps To Reproduce on T86330: HE shells do not do enough splash damage for planes, helicopters, APCs or tanks..
May 10 2016, 1:03 PM · Arma 3
sebdspy set Category to category:featurerequest on T86329: New Destruction Model for Arma 3.
May 10 2016, 1:03 PM · Arma 3
sebdspy set Category to category:featurerequest on T86328: Sufficiently heavy vehicles can crush/destroy vehicles and buildings by smashing/driving over them.
May 10 2016, 1:03 PM · Arma 3
sebdspy edited Steps To Reproduce on T86327: Increase Volume for Vehcles.
May 10 2016, 1:03 PM · Arma 3
sebdspy set Category to category:featurerequest on T86316: Camouflage options for Vehicles.
May 10 2016, 1:03 PM · Arma 3
sebdspy added a comment to T86314: Faulty Physics for Tracked Vehicles over Rough Terrain.

Sorry,
My internet is terrible (Bad Satellite) and I cannot upload videos at the moment... You should be able to recreate the event on Arma 3. If you drive a tracked vehicle fast enough off a small cliff edge/hilltop then when it hits the ground it will appear to try to front flip, slow down greatly and sometimes slide before continuing on.
Cheers
Sorry for the inability to upload videos.
Sebdspy

May 10 2016, 1:03 PM · Arma 3
sebdspy edited Steps To Reproduce on T86314: Faulty Physics for Tracked Vehicles over Rough Terrain.
May 10 2016, 1:03 PM · Arma 3
sebdspy edited Steps To Reproduce on T86148: Silencer Glitch Update 1.57 Dev Branch.
May 10 2016, 12:58 PM · Arma 3