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Faulty Physics for Tracked Vehicles over Rough Terrain
Assigned, WishlistPublic

Description

Any tracked vehicle that travels at speed over a bump or depression in the terrain slows drastically before continuing as normal instead of hitting the ground and continuing at the same speed (As a car or wheeled vehicle does).

Details

Legacy ID
1020023716
Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Game Physics
Steps To Reproduce
  • Take any tracked vehicle and drive it over rough terrain on full throttle.
  • You will notice the issue when driving fast enough (usually above 20KmH) over medium to large bumps and depressions.

Basically, for the easiest way to recreate this problem:
A) place a concrete ramp from obstacles anywhere on the ground.
B) Place any tracked vehicle.
C) Drive the tracked vehicle over the ramp at speed.
D) Observe

Event Timeline

sebdspy edited Steps To Reproduce. (Show Details)Feb 15 2016, 11:59 AM
sebdspy set Category to Game Physics.
sebdspy set Reproducibility to Always.
sebdspy set Severity to None.
sebdspy set Resolution to Open.
sebdspy set Legacy ID to 1020023716.May 8 2016, 1:44 PM

Hello,

thank you for your feedback.

Could you please send us s video of the terrain and tank behavior that seems odd or off to you? It will be appreciated.

Thank you

sebdspy added a subscriber: sebdspy.May 8 2016, 1:44 PM

Sorry,
My internet is terrible (Bad Satellite) and I cannot upload videos at the moment... You should be able to recreate the event on Arma 3. If you drive a tracked vehicle fast enough off a small cliff edge/hilltop then when it hits the ground it will appear to try to front flip, slow down greatly and sometimes slide before continuing on.
Cheers
Sorry for the inability to upload videos.
Sebdspy

Any tip on a location (grid) where I will be able to reproduce this on 100% percent without problems?

sebdspy changed Severity from None to Minor.May 29 2016, 3:21 PM
sebdspy edited Steps To Reproduce. (Show Details)
sebdspy set Operating System to Windows 7.

I found out the easiest way to recreate the problem...

A) place a concrete ramp from obstacles anywhere on the ground.
B) Place any tracked vehicle.
C) Drive the tracked vehicle over the ramp at speed.
D) Observe

This way you don't need to find a specific spot on the map where you can observe this effect.

Sorry for the delay in updating details.