Page MenuHomeFeedback Tracker

r3volution
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 12 2013, 3:00 AM (340 w, 1 d)

Recent Activity

May 10 2016

r3volution added a comment to T63390: Flickering / alternating rock / cliff LOD textures at distance.

Issue still persisting in latest dev builds.

May 10 2016, 12:39 AM · Arma 3
r3volution edited Steps To Reproduce on T63390: Flickering / alternating rock / cliff LOD textures at distance.
May 10 2016, 12:39 AM · Arma 3
r3volution added a comment to T63307: Fog is too aggressively responsible for object object rendering distance. Performance/visual degredation..

Confirm. This is a major immersion breaker. Its one thing to see a building's outline and have details slowly emerge from the fog as you walk towards it. Another to have it jarringly pop in from nothing.

May 10 2016, 12:36 AM · Arma 3
r3volution added a comment to T63280: Stuttering with latest Dev Builds, might be related to AI Pathfinding.

Additional to last note: It does NOT happen when the same is done with one assault boat with player as passenger. This would point to something to do with land pathfinding.

May 10 2016, 12:35 AM · Arma 3
r3volution added a comment to T63280: Stuttering with latest Dev Builds, might be related to AI Pathfinding.

I have also noticed substantial hitching/stuttering (though its more of a slowdown and speedup in framerate which runs on a regular cycle) in latest dev build even if you just place a civilian offroad on a road with yourself as a passenger, then put a move waypoint with 'careless' and 'fast' there has been a substantial degredation in performance between initial alpha release and latest build.

May 10 2016, 12:35 AM · Arma 3
r3volution added a comment to T62954: Land vehicles especially lighter ones have NO sense of initial torque and/or wheel spin..

Upvoted. BUT. This is the infantry part of the alpha release. I think they have stated somewhere that the vehicle models still have weight yet to be added etc. The only vehicles that are in there are there just to make the infantry showcase a bit more interesting. So expect more changes for BETA I would say.

May 10 2016, 12:21 AM · Arma 3
r3volution added a comment to T62600: Bullets don't create impact textures.

Update : Appears SOME concrete walls show bullet impacts. Most like white walled buildings on Stratis Airfield do not show them.

May 10 2016, 12:07 AM · Arma 3
r3volution edited Steps To Reproduce on T62600: Bullets don't create impact textures.
May 10 2016, 12:07 AM · Arma 3

May 9 2016

r3volution added a comment to T62040: "SUSPEND" should NOT perform a "SAVE".

Agreed with OP. This issue has been annoying the hell out of mission makers for years in this series. If you want to save there's an option there but this just chews up time if you have to jump in/out of a mission in the editor.

May 9 2016, 11:43 PM · Arma 3
r3volution added a comment to T61520: [Feature request] Undo-functionality in the editor / back button.

Not a bad idea. The editor has sorely been in need of this for a long time. However I suspect this kind of feature request might be a way down the list of priorities. Upvoted though.

May 9 2016, 11:09 PM · Arma 3
r3volution added a comment to T61133: PROPOSAL for change in Mounting Interface Config design for Weapons - Mounting system categories on Weapons.

Definitely a far more elegant and open/accessible method of config for attachments. UPVOTED!

May 9 2016, 10:51 PM · Arma 3
r3volution added a comment to T60397: Choppy level of detail transitions.

Yeah particularly because if you're using a scope or just zooming in the transition between LODs can happen while you zoom, which makes it REALLY jarring to look at.

They definitely need to also work on matching the LOD textures better. Some are different colours to others. Particularly trees/bushes.

May 9 2016, 9:43 PM · Arma 3
r3volution added a comment to T60371: Some of the trees don't look realistic enough.

They don't blend in with the LODs from other distances. I was thinking of putting up a feedback issue about this. They need to be darker and more subdued with more hints of shadow in them. Right now they look too blotchy and uniform in colour.

May 9 2016, 9:41 PM · Arma 3
r3volution added a comment to T60025: No female soldiers models available.

I would bet most of those tags were mostly added by the multitude of bigots you see above.

Seriously though, there's a thread for this.

http://forums.bistudio.com/showthread.php?119587-They-better-have-female-soldiers

Continue discussion there. This is bug tracker notes.

May 9 2016, 7:53 PM · Arma 3
r3volution added a comment to T60025: No female soldiers models available.

Not that anyone is seriously reading this by now but.

The only reason to argue against this is sexism. No matter how you couch it in terms of development costs or whatever, women ARE on the frontlines. Right now. There is no reason to suppose they won't be in 2035. IF it costs too much let the developers come out and say so themselves. Don't go putting your sexist crap in under the pretense of looking out for BIS.

May 9 2016, 7:48 PM · Arma 3