User Details
- User Since
- Mar 24 2014, 5:40 AM (554 w, 13 h)
May 10 2016
Updates - As before using hideProxyInCombat = 1; in the vehicle config allows the driver and cargo-turrets to turn in and out and then using 'forceHideDriver=1' gets the operation close to optimal, so we now have a vehicle that is completely enclosed, but with hatches that soldiers in cargo can turn out of and shoot.
The use of hideProxyInCombat in the car has brought up others issues though, to begin with the driver is invisible in the external view of the vehicle, and when the cargo-turrets are turned in the sound occlusion does not seem to work, I'm still working on figuring out if the config can fix this, but have not found the right settings if they do exist.
I managed to get my vehicle/turrets working the way i was desiring, apart from the fact that the driver of the vehicle is now invisible to external viewers.
The driver can become visible if you allow him the option to turn out, but once you are turned out the options to change seats are not present.
Like ticket id=24699 the solution is a working viewDriverInExternal setting.
I was not saying that the fix for my issues was the fix for this, i was intending to say, that i fixed my issue and as a result the vehicle now has this issue.
I was also making the observation that it is not a issue limited to APC/TANK simulation, it is actually more likely tied to the hideProxyInCombat property, as the exact same thing happens in a Car_F vehicle if you allow turn in and the driver does turn in, he is then invisible.
It looks like this is not only affecting tanks. My issue id=24782, was solved by using 'hideProxyInCombat = 1' in the Car_F class, which resulted in the driver being invisible in the external views.
Related to Issue ID 23132
This can be closed, no longer a issue, works fine.
Found the fix, had "" around the dll path in options, turned out to not like them.
Most people do not die instantly when shot in the leg anyway.......
This still has not being rectified or explained.....and it is a real pain when you are trying to mod into the game realistic weapon systems like the Carl-Gustav.
Would be nice to have the EBR all fixed up and get the hiddenSelections working.