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monkeywithagun
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User Since
Mar 8 2013, 2:39 AM (580 w, 6 d)

Recent Activity

May 10 2016

monkeywithagun added a comment to T63184: Customizable Crates in Editor.

Sounds easier than scripting in crates which sometimes cause lag.

May 10 2016, 12:32 AM · Arma 3
monkeywithagun added a comment to T63034: AI walk into line of fire all the time.

Had this happen 4 times today

May 10 2016, 12:27 AM · Arma 3

May 9 2016

monkeywithagun added a comment to T61925: [Suggestion] Touch Off Explosive should be tied to an item..

@JoeOBrien I agree 100%

May 9 2016, 11:36 PM · Arma 3
monkeywithagun edited Steps To Reproduce on T61925: [Suggestion] Touch Off Explosive should be tied to an item..
May 9 2016, 11:35 PM · Arma 3
monkeywithagun added a comment to T61005: [Suggestion] Ability to repack mags.

I would love this feature to be in game.

May 9 2016, 10:38 PM · Arma 3
monkeywithagun edited Steps To Reproduce on T60916: Weapons take on the standard weapons visuals for each faction..
May 9 2016, 10:34 PM · Arma 3
monkeywithagun edited Steps To Reproduce on T60906: Put an explosive charge down and when my friend entered a building about 50 meters away it triggered the charg and killed her.
May 9 2016, 10:34 PM · Arma 3
monkeywithagun added a comment to T60902: Alt+Tab makes you run backwards.

Have recreated by alt+tabing

if I type something it stops

May 9 2016, 10:34 PM · Arma 3
monkeywithagun edited Steps To Reproduce on T60902: Alt+Tab makes you run backwards.
May 9 2016, 10:34 PM · Arma 3
monkeywithagun added a comment to T60695: AI glitch in the ground.

Have had this happen. Also have had AI glitch through buildings.

May 9 2016, 9:54 PM · Arma 3
monkeywithagun added a comment to T60167: Many complaints about recoil... Solution: Weapon bi-pods/ weapon resting.

I agree bi pods and resting are good, but the recoil needs to be tweaked slightly.

May 9 2016, 9:29 PM · Arma 3