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- User Since
- Mar 3 2025, 3:11 PM (7 w, 2 d)
Sun, Apr 13
1.3.0.144: this issue is still present - I think it might be getting lost at this point as it was marked as fixed in the 1.3.0.102 changelog, which was multiple patches ago.
This has in part been addressed by the 1.3.0.144 change:
Wed, Apr 2
This remains an issue in live 1.3. It affects any ADS interaction with a "vehicle" entity.
Fri, Mar 28
@Geez - for visibility on this. This is still occurring in live v1.3.
Wed, Mar 26
This is one of my biggest gripes with Reforger at the moment. Movement speeds and perhaps other factors like inertia should really be revisited, hopefully sooner rather than later. The need to track fast moving targets in infantry combat reminds me of the mechanical skills I need to play things like Apex Legends, Unreal Tournament, Quake at times... No joke!
Mar 20 2025
The above is still occurring in experimental 1.3.0.125.
Mar 11 2025
I agree with Yamachinu, I think these are the ways to limit the power of the RPG - but it should nonetheless remain the much superior weapon to the LAW. It's a great idea to allow the ALICE to carry an extra LAW or two as well.
Mar 7 2025
According to the 1.3.0.102 change log, this may be a bug report and not new feature feedback: