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gray
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User Since
Dec 23 2013, 12:30 PM (570 w, 3 d)

Recent Activity

May 10 2016

gray set Category to category:server on T89931: [Feature request] PvE servers/characters.
May 10 2016, 5:15 PM · DayZ
gray added a comment to T87921: Can't reach objects ontop of wardrobes.

Confirmed, they are out of range around half the time.

May 10 2016, 3:58 PM · DayZ
gray added a comment to T87203: Night doesn't need to be black and white colouring.

Nighttime in Arma2: Eagle Wing was a nice compromise.

Unfortunately the only way I can see the gamma exploit being resolved is via putting everyone on a level player field but taking away the need to use the exploit.

May 10 2016, 3:24 PM · DayZ
gray added a comment to T87202: Night time can be easily cheated away with gamma/brightness sliders for night vision.

The only solution is to put everyone on a level playing field. The answer to that is increase visibility at night time. The blue movie filter used in Arma2: Eagle Wing may be a good fit.

FWIW I like dark nights but it's too exploitable.

May 10 2016, 3:21 PM · DayZ
gray added a comment to T86888: Third person gives unfair advantage / decreases experience of the game.

3rd person should be removed, it's not realistic and detracts from the immersive nature of the game.

May 10 2016, 3:06 PM · DayZ
gray added a comment to T86833: Hunger/Thirst/Stamina Rate Too High [PRIMARY REPORT].

Thirst/Hunger is fine as it is. I have walked all over and not had the issues you are having. I'm guessing that you are falling into the trap of not eating/drinking until full but rather until the inventory message goes away, just keep going until the inventory says 'healthy'.

May 10 2016, 2:49 PM · DayZ
gray added a comment to T86494: Mouse Acceleration Settings [PRIMARY REPORT].

@rocket2guns mentioned that mouse accel was being used to simulate weapon handling.

Suggestion; simulate weapon handling by having two reticles;

R1: Single point reticle for the mouse location.
R2: Expandable crosshair reticle for the current weapon.

R2 should lag behind R1 by varying degrees depending on bulk of weapon and player condition.


May 10 2016, 1:12 PM · DayZ