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- User Since
- Mar 5 2013, 10:19 PM (600 w, 5 d)
May 10 2016
+1
No idea why someone would down vote this kinda stuff without giving a reason.
Aliendistrict51, not everything needs a video. This is a simple problem caused by the server and client not running the same version. Play on servers with the current version. Every time you try play on a server with the old version, the thing you describes happen, plus everyone on the server turns into seagulls (birds).
May 9 2016
JNC: You might be right, but since the game takes place in 2035 they could have fixed it by then. Because I think a co-pilot not being able to access the weapons irl would be considered a design flaw.
This!
I think you should have the sidearm available at all times. If you happen to sit in a vehicle with much space around you, you can access you regular gun. If you also happen to sit in a vehicle which is open, you can fire out of it.
Couple that with two other things:
- Ability for driver to lock and unlock vehicle for opposite factions. If it's locked, only teammates can get in. This enables POW transports (would need an "early warning" animation when a passenger is about to exit a vehicle, for proper realism), while preventing car-jacking and subsequent shot in the back of the head.
- If a bipod mechanism is put in, make it dynamic enough to work with this: Ability to select "stabilization" spots for a vehicle passenger. If a spot exists for the passenger position in the vehicle, the passenger can select it from the actions, then the weapon gets "bipodded" (even if it has no bipod) in the preselected position. This enables, for example, holes on the APCs to be used by pointing your main weapon/sidearm out of it and shooting.
Rick, that is not relevant. I am not using default binds. What I am asking for is an additional setting, not having to press a toggle all the time to change from modes you never use.
mic21108: Sure, but it's a simulator and it's aiming for realism. Knowing where your arms are/how they are placed is realistic. If the game does not relay that to you, it's not realistic anymore. And because having that function doesn't really affect game balance or actually anything (besides being able to operate the vehicle closer to real life) I don't know why it shouldn't be implemented/brought back.
Now personally I feel that enabling mouse up/down look in vehicles and tweaking the steering wheels return time (that's the root cause of the problem, imo) is enough, because that way you can still see your arms inside the vehicle (using free look is not an option since you then can't use the mouse for actual steering) so you know how the steering wheel is positioned. As it is now, you may be able to see the steering wheel, but the inability to adjust vertical look makes it impossible to drive using the mouse when you're inside the vehicle (since you need the free look almost always to adjust the vertical look).
Edit: Or make the vertical positioning persistent after a free look and only return the horizontal position to middle (in vehicles as driver/co-pilot only).
Yeah, I agree that the speed should be appropriate to each type of change.
I had the same issue (but solved it, read below).
My setup:
Asus P8Z68 DELUXE GEN3,
Intel i7 2600K,
8GB DDR3 Ram,
a GTX 570 and a GT 210.
The GTX 570 is driving my main display, while the GT 210 is driving my second and third monitor (third using HDMI).
I solved the problem by restarting the computer (don't know if necessary) and after the computer had started I first crashed once, then disconnected both second and third display and was able to launch without problems. After that I was able to launch with all three displays connected.
So I guess the benchmark (that is not verified since I can't reproduce it anymore and test with -nobenchmark) does not work well with either just multiple monitors or multiple monitors connected to different graphics cards.
Is there a way to force a benchmark on start-up?