Page MenuHomeFeedback Tracker

dogfightnerd
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 11 2013, 1:12 AM (576 w, 3 d)

Recent Activity

May 10 2016

dogfightnerd edited Steps To Reproduce on T73418: Gunship optics no longer available to player as gunner..
May 10 2016, 6:41 AM · Arma 3
dogfightnerd added a comment to T71322: Handheld Laser designator laser point hangs on static terrain features.

http://youtu.be/F0Zuir9lDqg May need to view at 720p to see laser dot

May 10 2016, 5:42 AM · Arma 3
dogfightnerd edited Steps To Reproduce on T71322: Handheld Laser designator laser point hangs on static terrain features.
May 10 2016, 5:42 AM · Arma 3
dogfightnerd added a comment to T70980: AH-99 Blackfoot gun: Single shot sound when AI gunner shoots burst..

Issue is still present in 3 September Build

May 10 2016, 5:31 AM · Arma 3
dogfightnerd added a comment to T70980: AH-99 Blackfoot gun: Single shot sound when AI gunner shoots burst..

Same problem since Beta started, video here:

http://youtu.be/eDLCMM_adt0

May 10 2016, 5:31 AM · Arma 3
dogfightnerd edited Steps To Reproduce on T69053: Light sources will occasionally not initialize..
May 10 2016, 4:18 AM · Arma 3
dogfightnerd edited Steps To Reproduce on T69032: AI Pilots can not pathfind in higher altitudes (750m + ?).
May 10 2016, 4:17 AM · Arma 3
dogfightnerd edited Steps To Reproduce on T69025: AI Gunship Pilots orbit incorrectly at "Loiter" Waypoint.
May 10 2016, 4:17 AM · Arma 3
dogfightnerd edited Steps To Reproduce on T68653: [Beta] Handheld Laser Designator has obscene amount of sway.
May 10 2016, 4:02 AM · Arma 3
dogfightnerd added a comment to T68628: [Beta] Blackfoot interior is noticeably lower fidelity than others..

Above screenshots taken with object quality:High, texture quality:Ultra

May 10 2016, 4:01 AM · Arma 3
dogfightnerd edited Steps To Reproduce on T68628: [Beta] Blackfoot interior is noticeably lower fidelity than others..
May 10 2016, 4:01 AM · Arma 3
dogfightnerd added a comment to T68579: [Beta] Kajman, Ghosthawk, and Blackfoot AI gunners do not respond well to Pilot orders, especially when targeting infantry..

Further observation:

As of Devbuild 0.71.107070, Ai gunnery in the Blackfoot has improved drastically, though Ai seems to not want to engage with cannon if the designated target is more than 20 or 30 degrees off of the nose.

Ghosthawk Gunners now fire more often, but seem to only score kills if chopper is flying below X kph. I'm yet to figure out exactly what X is, but it's around 50kph. Not sure if this is a feature or a bug.

Kajman Ai gunner is absolutely infuriating. Will not engage with cannon outside of a fairly small cone off of the nose, at fairly short range, is painfully inaccurate most times, and often randomly selects Skyfire rockets with no notice for infantry targets.

In the case of the Ghosthawk, these gunnery issues are not too much of a problem, it reasons to believe that the chopper is not designed to be a gun platform, but in the case of both gunships these gunnery issues are not acceptable. The seeming engagement limits (especially in the Kajman) completely invalidates the use of pop up tactics for player pilots with Ai gunners.

Also worth mentioning, Adjusting Ai gunners skill, by all available means, has no apparent effect on the issues I've mentioned. I sincerely hope these observations are of use to the developer.

May 10 2016, 3:59 AM · Arma 3
dogfightnerd edited Steps To Reproduce on T68579: [Beta] Kajman, Ghosthawk, and Blackfoot AI gunners do not respond well to Pilot orders, especially when targeting infantry..
May 10 2016, 3:59 AM · Arma 3
dogfightnerd added a comment to T68574: [Beta] Ghosthawk has invisible obstructions near doors.

Seems fixed!

May 10 2016, 3:59 AM · Arma 3
dogfightnerd added a comment to T68574: [Beta] Ghosthawk has invisible obstructions near doors.

It is possible that the cargo entrance/exit proxies accidentally have collision?

May 10 2016, 3:59 AM · Arma 3
dogfightnerd added a comment to T68574: [Beta] Ghosthawk has invisible obstructions near doors.

I've attached a screenshot of the location where the collision occurs. There is another collision in the exact same location on the opposite side of the chopper.

May 10 2016, 3:59 AM · Arma 3
dogfightnerd edited Steps To Reproduce on T68574: [Beta] Ghosthawk has invisible obstructions near doors.
May 10 2016, 3:59 AM · Arma 3
dogfightnerd edited Steps To Reproduce on T66454: First person view in any vehicle causes massive frame rate drop.
May 10 2016, 2:42 AM · Arma 3
dogfightnerd edited Steps To Reproduce on T64990: Feature Request: IR Pointer for commander turrets in vehicles/ observer in helicopters. Soflam also when implemented.
May 10 2016, 1:43 AM · Arma 3