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cream253team
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User Since
Jun 4 2014, 3:56 AM (544 w, 6 d)

Recent Activity

May 10 2016

cream253team set Category to category:virtualarsenal on T85585: Difficult to find items in the Virtual Arsenal.
May 10 2016, 12:42 PM · Arma 3
cream253team set Category to category:edeneditor on T84214: Directional mines face the opposite direction in the editor.
May 10 2016, 12:00 PM · Arma 3
cream253team set Category to category:edeneditor on T84150: AI automatically rotates towards a certain direction..
May 10 2016, 11:58 AM · Arma 3
cream253team added a comment to T84144: Eden Editor missing objects..

It would also be nice to have the single and double floodlights, as well as other lighting objects.

May 10 2016, 11:58 AM · Arma 3
cream253team added a comment to T82188: Paradrops in campaign aren't working due to latest changes to EJECT action behaviour.

For me AI never even get out of the helicopter sometimes.

May 10 2016, 10:54 AM · Arma 3
cream253team edited Steps To Reproduce on T79662: Stretched Soldier Models in CH-67 Huron.
May 10 2016, 9:29 AM · Arma 3
cream253team edited Steps To Reproduce on T78534: MQ-8 Fire Scout as UAV.
May 10 2016, 8:54 AM · Arma 3
cream253team added a comment to T78490: Powered Exoskeleton in the Arma3.

A side project would be best for such a thing.

May 10 2016, 8:53 AM · Arma 3
cream253team added a comment to T78473: Please give the players animation of opening doors..

To be honest, if players had to perform any animation to open a door, then they would most likely be killed. A cancel action for more basic animations is of higher priority, and could then make door animations possible.

May 10 2016, 8:52 AM · Arma 3
cream253team added a comment to T78298: Blowing up/being hit with explosives inside vehicles is almost unaudible.

(You couldn't see the sarcasm in my post.) But yeah, running over mines and getting hit by rockets can only be noticed in the rear view mirrors.

May 10 2016, 8:48 AM · Arma 3
cream253team added a comment to T78298: Blowing up/being hit with explosives inside vehicles is almost unaudible.

Its not a problem, because every car comes with cushioned ear muffs for the crew.

May 10 2016, 8:48 AM · Arma 3
cream253team added a comment to T78233: Unrealistic Fatigue Recovery (***Ignore).

I think this should be closed now after the Nexus update rolled out.

May 10 2016, 8:46 AM · Arma 3
cream253team added a comment to T78233: Unrealistic Fatigue Recovery (***Ignore).

Something else to note would be, if it takes about 4 minutes to go from 100% to 99%, then logically it would take at the very least 6 hours to go from 100% to 0% fatigue.

May 10 2016, 8:46 AM · Arma 3
cream253team added a comment to T78233: Unrealistic Fatigue Recovery (***Ignore).

Well, since it seems that this issue's been solved I suppose that this ticket is obsolete now.

May 10 2016, 8:46 AM · Arma 3
cream253team edited Steps To Reproduce on T78233: Unrealistic Fatigue Recovery (***Ignore).
May 10 2016, 8:46 AM · Arma 3
cream253team added a comment to T77629: Cant host games in steam..

It works now, but that doesn't mean that this problem is natively fixed in the game. It is still something that should be fixed along with any other problems.

May 10 2016, 8:31 AM · Arma 3
cream253team added a comment to T77629: Cant host games in steam..

I've been having the same problem too, and now that GameSpy is gone it seems impossible for the average person to play co-op.

May 10 2016, 8:31 AM · Arma 3
cream253team added a comment to T74718: There is a poor choice for the Russian Vehicles.

More weapons in general would be nice.
And Dr Death has a point, 20 years from now for all we know there could be laser rifles or we could be using guns that would be relatively old by then. If BIS did add "modern weapons" then either they are really cheap weapons, or they're really good still, because a "modern" military would logically want the best their money can buy, and FIA (or other ragtag groups) would get what's left over.

May 10 2016, 7:18 AM · Arma 3
cream253team added a comment to T69343: Add in Naval Combat.

So long as this wouldn't take too much production time away from the expansion would be really nice. Stuff like aircraft carriers, destroyers, PT boats, and hover craft (look it up) would be a great way to support infantry and give a true sense of scale. Adding more diving mechanics would be very much appreciated in of itself as that is rarely used for actual missions.

May 10 2016, 4:32 AM · Arma 3