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blood_faucet1
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User Since
Jul 20 2013, 3:05 PM (330 w, 2 d)

Recent Activity

May 10 2016

blood_faucet1 added a comment to T74114: 'Blackfoot Down' Combat Life Saver will not retreat.

Same issue here. on windows 8
Im never buying another BI product after this... :(

May 10 2016, 7:04 AM · Arma 3
blood_faucet1 added a comment to T71143: Multiplayer crashes "steam ticket check failed: [null]".

FYI uploaded dumps

May 10 2016, 5:37 AM · Arma 3
blood_faucet1 added a comment to T71143: Multiplayer crashes "steam ticket check failed: [null]".

I was on win 8 and joined a friend of mine on a win 7 machine. Got this error as well. Had him turn off EA's orgin the frequency of the crashes drop drastically, however when the game did crash there was no error.
This only happened to me after 1.02 update... before was fine.

Sorry I dont know where the dump files went.

May 10 2016, 5:37 AM · Arma 3
blood_faucet1 edited Steps To Reproduce on T70125: Stealth does not mean Bounding movments..
May 10 2016, 5:00 AM · Arma 3
blood_faucet1 added a comment to T66566: AI knows the enemy position at all times, no matter what.

Unless they have Xray vision from 200m out to look through a hill side, Im pretty sure.

May 10 2016, 2:47 AM · Arma 3
blood_faucet1 added a comment to T66566: AI knows the enemy position at all times, no matter what.

I dont know how this is resolved. They still know exactly where you are as alex says once you engage them and then move to another spot out of sight they will move toward you at your new location. They dont move to the original location and then search.

May 10 2016, 2:47 AM · Arma 3
blood_faucet1 added a comment to T66566: AI knows the enemy position at all times, no matter what.

I know this is fact cause i tested it. I sent my team (4 inf) to flank left and then crawled to the ridge while they engaged the target. As soon as i had visable line of sight I watched the AI enemy do the cool floating turn and start shooting at me while my team on my left continued to engage. Good point about squad leader. Is there a preference on rank that AI engages?

May 10 2016, 2:47 AM · Arma 3
blood_faucet1 added a comment to T66566: AI knows the enemy position at all times, no matter what.

When attacking enemy with a team It always disengages from friendly AI team members and then attacks Player. Has any one noticed that?

May 10 2016, 2:47 AM · Arma 3

May 9 2016

blood_faucet1 added a comment to T60427: AI Helicopter will not land near enemy..

I could understand a 1k-500m stand off or circle pattern like they do now. I know if i was a military helo pilot i wouldnt land while enemy was trying to shoot me down.

May 9 2016, 9:44 PM · Arma 3
blood_faucet1 added a comment to T60186: You should be able to move while changing weapons.

Regular Military teaches these techniques. plus it helps when you are engaged and run out of ammo you can continue to advance and pull your secondary weapon.

May 9 2016, 9:32 PM · Arma 3
blood_faucet1 added a comment to T58799: Deploying a weapon / proper use of bipods.

Alot of weapons have bipods. I think they should be deployable. Shooting at 1600M+ is almost impossible with out. I have even noticed weapon sway/ head bob has increased even in prone. This needs to be fixed.

May 9 2016, 3:49 PM · Arma 3
blood_faucet1 added a comment to T58798: Getting stuck in rocks..

this was a big issue in Arma 2 as well one that my friends and I got very turned off to the game by.

May 9 2016, 3:33 PM · Arma 3