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armatech
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User Since
Mar 11 2013, 9:10 PM (614 w, 5 d)

Recent Activity

Oct 22 2018

armatech added a comment to T127991: Event Handler handledamage hitSelection always returns "body".

I found this also in MP when being shot in the legs would always return arms even when naked

Oct 22 2018, 1:04 PM · Arma 3

Dec 14 2017

armatech added a comment to T127368: 3rd party addons fixed wing aircraft takeoff and landing feels like im hitting a brick wall.

I understand that and its the end of the year but i don't get why this was closed and marked as resolved when its clearly not resolved

Dec 14 2017, 5:21 PM · Arma 3
armatech added a comment to T127368: 3rd party addons fixed wing aircraft takeoff and landing feels like im hitting a brick wall.

So this is the official bis stance on this you make a change that brakes every user created aircraft in the game and you close the ticket as resolved rather then asking the coders what they changed so that the community can fix there content to bring it inline with your changes. Also as a note there is no changes in the spotrep for fixedwings in regards to Physics i belive the issue stems from this tweak
Tweaked: Physics handling of all land vehicles was overhauled
What we need is to know what you guys changed so we can adjust our content to fit

Dec 14 2017, 1:15 PM · Arma 3

Dec 13 2017

armatech added a comment to T127368: 3rd party addons fixed wing aircraft takeoff and landing feels like im hitting a brick wall.

Why im posting is to find out what you guys changed to break all addons in the 1.79 update so i can contact the devs including myself so we can fix this issue as it has to be a engine change as i have all the configs and models versioned and did not see any changes

Dec 13 2017, 5:07 PM · Arma 3
armatech edited Steps To Reproduce on T127368: 3rd party addons fixed wing aircraft takeoff and landing feels like im hitting a brick wall.
Dec 13 2017, 2:47 PM · Arma 3
armatech created T127368: 3rd party addons fixed wing aircraft takeoff and landing feels like im hitting a brick wall.
Dec 13 2017, 2:45 PM · Arma 3

Nov 24 2017

armatech added a comment to T126777: Server Crash .

yep getting same after 12h of uptime

Nov 24 2017, 1:49 PM · Arma 3

Sep 6 2017

armatech changed Severity from severity:none to severity:tweak on T126643: Attached animals vanish in water.
Sep 6 2017, 4:09 PM · Arma 3
armatech created T126643: Attached animals vanish in water.
Sep 6 2017, 3:19 PM · Arma 3

Apr 4 2017

armatech created T124209: Land fish on Tanoa.
Apr 4 2017, 4:57 PM · Arma 3

May 10 2016

armatech added a comment to T82380: Game crashed in SP when loading from the editor.

with my above fix it corrected the issue

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

yep

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

and no i can use anything to launch it

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

any clue as to why this only effects a handfull of players?

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.
  1. change malloc to Malloc to tcmalloc_bi
  2. run game (it will crash saying out of memory)
  3. change malloc to nedmalloc_bi
  4. run game (for me loaded fine tested on bornhome frames seemed fine)
  5. change malloc back to system
  6. run game (for me loaded fine tested on bornhome frames seemed fine)
May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

OK the problem seams to be with pbo project as i can compile a version of the island with addon builder and get no errors but i also get no map markers

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

with or with out the batch file it no longer crashs but the FPS is stupid low in dev and stable unlike 1.42

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

ill give it a run on altis now

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

Altis video
http://www.twitch.tv/armatec0/v/5503857

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

ok on altis the low fps is gone this is very strange do you have any clue what has changed in 1.44 compared to 1.42

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

11:40 is the second part of the video after update to 1.42

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

yes on

DEV and stable i get 10FPS
on 1.42 i get 60+FPS in the editor

The crash seams to have been fixed but the low fps is very strange and there is nothing out the norm in the RPT

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

Bornholm as thats all i use but in 1.42 there is no issue on the same map

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

http://www.twitch.tv/armatec0/v/5502905

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

would giving you remote access to my pc help any

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

no thats how i do it also but via a batch file i found what was causeing the lockup on both 1.42 and 1.44 and dev. but now im back to the original issue with it running at 10FPS max but so far its not crashed however if i go to 1.42 i get 60+fps with the same code/setup ill make a video as prof

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

http://www.twitch.tv/armatec0/v/5499306

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

i wish i could but the people that have had this issue have all left my community last week and moved onto GTA5

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

is there anything else i can do from my end as its strange that 1.42 works perfectly fine

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

im just reinstalling A3 as it corrupted my whole install as i got a bsod while going from dev to 1.42 then ill make a video of how im setup

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

yes

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

this is what im saying for 90% people there is no issue at all hence why players can go on the server this issue seams to be an issue with just a handful of player/devs. this is also why i have been so annoyed with it as i can run 1.42 with no issues at all but as soon as i go on the so called stable or dev branch i get lockups and crashs

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

Command line
"E:\Steam\steamapps\common\Arma 3\arma3.exe" "-par=parfile2extDB.par"
parfile2extDB.par:
[code]
class Arg
{
mod="-mod=@extDB;@citylife3cba_a3;@CityLife3;@CityLife3Core;@CityLife3Com;@citylife3_TFR";
ShowScriptErrors="-ShowScriptErrors";
high="-high";
nosplash="-nosplash";
window="-window";
x="-x=1600";
y="-y=800";
world="-world=Bornholm";
noFilePatching="-noFilePatching";
nopause="-nopause";
name="-name=ArMaTeC";
mission="C:\Users\karl\Documents\Arma 3 - Other Profiles\ArMaTeC\missions\citylife3_v1.Bornholm\mission.sqm";
};
[/code]

ive attached the mission file also note that since yesterdays dev update it no longer crash's but locks up when loading in the mission from the editor

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

im packing up the public side of the mod for you but i cant give you the server side code as i know its not that due to the fact i cant even join the dedicated server and i would be only running the client code.

Sorry if it sounds like im giving up but 3 weeks with no arma makes me very very unhappy

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

what code do you require?

[10:20:26] David Foltyn:
find this callstack:

waitUntil{!(isNil "cl3mod_fshopattacmentoptimize")};

  • call cl3mod_fshopattacmentoptimize;

[10:20:26] David Foltyn: find
if(isClass _class) then
... that's where it seems crashing
[10:22:09] Karl (ⓐⓡⓜⓐⓣⓔⓒ): http://pastebin.com/tPsLg8xT
[10:22:51] Karl (ⓐⓡⓜⓐⓣⓔⓒ): works with no issue on 1.42

if i then remove the

if(isClass _class) then

the game loads but with a max of 10 fps and with 1.42 game loads with no issue at all and 60+ fps

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

well you might as well close this then as there is no way im sending anyone my/teams last 10 years work. hope you all the best but im gonna call it a day with arma and build my own engine and you guys totally screwed me over with your so called stable update and the only way to solve this is to give some guy at bis all my/teams hard work.

This is crazy

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

any chance of a clue as to what is causing the crash so i can fix it if its myend

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

hello is there any one there

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

Any update on this?

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

do you know when as its been 3 weeks and i run a community that is getting annoyed that i cant work on the mod

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

added yet another crash dump would love to get some clues as to the cause as i have tried everything i can now and im at a loss. please note that there was no issue at all pre 1.44

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

also crashs on the dev branch

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

wont happen without mods but also wont happen if i uninstall the 1.44 update

May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T82380: Game crashed in SP when loading from the editor.

added another crash log

May 10 2016, 11:01 AM · Arma 3
armatech set Category to category:gamecrash on T82380: Game crashed in SP when loading from the editor.
May 10 2016, 11:01 AM · Arma 3
armatech added a comment to T79913: make RotorLibSimulation configureable in detail serverside..

more control over RTD defo needed

May 10 2016, 9:37 AM · Arma 3
armatech added a comment to T79908: Migrate RotorLib settings to Difficulties class in .Arma3Profile.

more control over RTD defo needed

May 10 2016, 9:36 AM · Arma 3
armatech edited Steps To Reproduce on T79305: Can't change owner from 0 to 2.
May 10 2016, 9:16 AM · Arma 3
armatech added a comment to T79285: RPT spam on server (Server: Object 2:431 not found (message Type_108)).

what would be nice would be to have some more info on the object so we can try and help you guys locate what the cause is

May 10 2016, 9:15 AM · Arma 3
armatech added a comment to T79028: Unarmed Ghosthawk.

gotta say i would love a transport version of this also

May 10 2016, 9:07 AM · Arma 3
armatech added a comment to T78838: Using a UAV form within a vehicle causes the player to duplicate and become invisable.

cool

May 10 2016, 9:01 AM · Arma 3
armatech added a comment to T78838: Using a UAV form within a vehicle causes the player to duplicate and become invisable.

good news thanks iceman

May 10 2016, 9:01 AM · Arma 3
armatech added a comment to T78838: Using a UAV form within a vehicle causes the player to duplicate and become invisable.

nice will it be in dev in todays update?

May 10 2016, 9:01 AM · Arma 3
armatech added a comment to T78838: Using a UAV form within a vehicle causes the player to duplicate and become invisable.

View 1
https://www.youtube.com/watch?v=bLmg5HJK3nA
View 2
https://www.youtube.com/watch?v=Un35sJnm7dA

May 10 2016, 9:01 AM · Arma 3
armatech added a comment to T78838: Using a UAV form within a vehicle causes the player to duplicate and become invisable.

its not down to mods at all as i also tested this on a bare bones server also with the same results i'm uploading both perspectives now

May 10 2016, 9:01 AM · Arma 3
armatech added a comment to T78838: Using a UAV form within a vehicle causes the player to duplicate and become invisable.

yes this only happens in MP on a dedicated

May 10 2016, 9:01 AM · Arma 3
armatech edited Steps To Reproduce on T78838: Using a UAV form within a vehicle causes the player to duplicate and become invisable.
May 10 2016, 9:01 AM · Arma 3
armatech added a comment to T78775: No center supported.

i can also

May 10 2016, 9:00 AM · Arma 3
armatech edited Steps To Reproduce on T78331: forceSpeed needs to work for both AI and human controlled units.
May 10 2016, 8:49 AM · Arma 3
armatech added a comment to T77430: RPT SPAM AND 10mbs download then crash.

ill try running like that but this error was a one off and has not happened again yet but i will try with no parameters

May 10 2016, 8:26 AM · Arma 3
armatech added a comment to T77430: RPT SPAM AND 10mbs download then crash.

What do you mean by starting parameters?

May 10 2016, 8:26 AM · Arma 3
armatech edited Steps To Reproduce on T77430: RPT SPAM AND 10mbs download then crash.
May 10 2016, 8:26 AM · Arma 3
armatech added a comment to T74798: Action Gear allows you to duplicate items and weapons.

player action ["Gear", objNull];

this works nice now this can be closed

May 10 2016, 7:20 AM · Arma 3
armatech added a comment to T74798: Action Gear allows you to duplicate items and weapons.

any news on this

May 10 2016, 7:20 AM · Arma 3
armatech added a comment to T74798: Action Gear allows you to duplicate items and weapons.

_Hideoutbox = createVehicle ["Library_WeaponHolder",getpos player,[],0,"none"];
player action ["Gear", _Hideoutbox];
deletevehicle _Hideoutbox;

best work around so far just need to get rid of the crate option

May 10 2016, 7:20 AM · Arma 3
armatech added a comment to T74798: Action Gear allows you to duplicate items and weapons.

yet it allows you to pick up items why the are you even commenting go hi jack your own reports

May 10 2016, 7:20 AM · Arma 3
armatech added a comment to T74798: Action Gear allows you to duplicate items and weapons.

Any update on this from BIS?

May 10 2016, 7:20 AM · Arma 3
armatech added a comment to T74798: Action Gear allows you to duplicate items and weapons.

That's not how it works in A2 in A2 you issue player action["GEAR",player] and it opens the BIS inventory screen the same should happen in A3 as the menu "should" autodetect the items on the floor in order to fill the "on ground" option in the dropdown combo box. Either this is a bug or a new action is needed to open the inventory.
I strongly believe that as this action has different effects on 2 version of the same engine it would count this as a bug as it should work the same as if you where pressing the hotkey for your inventory in stock A3.

May 10 2016, 7:20 AM · Arma 3
armatech added a comment to T74798: Action Gear allows you to duplicate items and weapons.

yes i know it is but the function should work the same as it dose in A2

May 10 2016, 7:20 AM · Arma 3
armatech added a comment to T74798: Action Gear allows you to duplicate items and weapons.

player action ["Gear","GroundWeaponHolder" createVehicle position player];
player action ["Gear", objNull];
they work but do not show items that are on the ground

player action ["Gear", player];
loads the players gear + what's on the deck

what i feel it should load is the players gear menu as normal but also what is on the ground as that is how it functions in A2 and should do the same for A3

May 10 2016, 7:20 AM · Arma 3
armatech edited Steps To Reproduce on T74798: Action Gear allows you to duplicate items and weapons.
May 10 2016, 7:20 AM · Arma 3
armatech added a comment to T74798: Action Gear allows you to duplicate items and weapons.

Any news on this I'm kinda dependent on this

May 10 2016, 7:20 AM · Arma 3
armatech added a comment to T73645: Scripting Command: addMagazineCargoEx for Bullet Counts.

here ya go this will repack and compress all mags
_compressFirst =
{
_array = _this;
_fullmags = [];
_usedmags = [];
{

		_mag = _x select 0;
		_ammo = _x select 1;
		_loaded = _x select 2;
		_fullammo = getNumber(configFile>>"CfgMagazines">>_mag>>"count");
		if(_ammo == _fullammo)then
		{
			_fullmags set[count _fullmags,[_mag, _ammo]];
		}else{
			_usedmags set[count _usedmags,[_mag, _ammo]];
		};

}forEach _array;
_repacked = [];
_maglist = [];
{

		_mag = _x select 0;
		_ammo = _x select 1;
		if((_maglist find _mag) > -1)then
		{
			_curcount = (_repacked select (_maglist find _mag)) select 1;
			(_repacked select (_maglist find _mag)) set[1, _curcount + _ammo];
		}else{
			_maglist set[count _maglist, _mag];
			_repacked set[count _repacked, [_mag, _ammo]];
		};
		//diag_log _x;

}forEach _usedmags;
{

		_mag = _x select 0;
		_ammo = _x select 1;
		_fullammo = getNumber(configFile >> "CfgMagazines" >> _mag >> "count");
		_fullmagscount = 0;
		_cl = 0;
		_ammoOriginal = _ammo;
		for [{_i = 0},{_i <= _ammoOriginal},{_i = _i + 1}] do
		{
			if(_cl == _fullammo)then
			{
				_fullmagscount = _fullmagscount + 1;
				_ammo = _ammo - _fullammo;
				_cl = 0;
			};
			_cl = _cl + 1;
		};
		for [{_i = 0},{_i <= _fullmagscount},{_i = _i + 1}] do
		{
			_fullmags set[count _fullmags,[_mag, _fullammo]];
		};
		if(_ammo > 0)then
		{
			_fullmags set[count _fullmags,[_mag, _ammo]];
		};

}forEach _repacked;
_fullmags
};
_magazines = ((magazinesAmmoFull player) call _compressFirst);

May 10 2016, 6:47 AM · Arma 3
armatech added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

cant wait to fly again yay

May 10 2016, 6:35 AM · Arma 3
armatech added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

@kadams587 this workaround did not work for me

May 10 2016, 6:34 AM · Arma 3
armatech added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

any news on this one? IE is it being worked on if you can't repo it ill give BIS remote desktop to my pc so you can look at the issue first hand

May 10 2016, 6:34 AM · Arma 3
armatech added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

Correct

SP

  1. Load my game
  2. Load editor
  3. Put down a chopper
  4. Fly with joystick
  5. Check settings all there and working

MP

  1. Load my game
  2. Load an MP mission
  3. Get in a chopper
  4. Fly with joystick nothing happens
  5. Check settings everything has vanished
May 10 2016, 6:34 AM · Arma 3
armatech added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

for me what is strange is i'm only affected in MP i can use my stick perfectly fine in SP in the editor it even shows up in the options and i can open close it as much as i wish but as soon as i go into MP my stick vanishes from any ingame menus and simple does not work.
I've tried all ove the above steps with the usb power management and so on with no luck at all.
if there is anything i can do to help you pin point the issue please let me know as i would really love to fly again in arma without using my mouse and keys

May 10 2016, 6:34 AM · Arma 3
armatech added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

yer would like to see this fixed also its crap to have rotor lib and no joystick due to this bug

May 10 2016, 6:34 AM · Arma 3
armatech added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

same issue for me also works find in SP but when joining a direct ip server it stops working

May 10 2016, 6:34 AM · Arma 3
armatech added a comment to T71499: Massive RPT-Entry: Cannot dammage remote transport SDV.

just put a SDV in on a mp mission

May 10 2016, 5:47 AM · Arma 3
armatech added a comment to T71499: Massive RPT-Entry: Cannot dammage remote transport SDV.

yer we get this when ever we use the SDV its quite annoying

May 10 2016, 5:47 AM · Arma 3