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3rd party addons fixed wing aircraft takeoff and landing feels like im hitting a brick wall
Closed, ResolvedPublic

Description

Hi
Ok this this started with the 1.79 update and has continued onto the 1.80 update.
When you take off or drive around the map you hit invisible walls and blow up this happens with fixed-wings but i have had reports that it also happens with road vehicles and wanted to get you guys to look at it in-case its a bigger issue.

It feels like where connecting roadways are placed on the map they are somehow misaligned creating the effect you can clearly see in the video.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Gameplay
Steps To Reproduce
  1. Watch video URL: https://gaming.youtube.com/watch?v=P2K3cUxI_mc&feature=share

As a note my game dose not lag at all its just OBS messing up im running at over 80FPS

  1. Install mission URL: https://www.dropbox.com/s/sp5oci04onvgs32/FixedWingIssue.tanoa.7z?dl=0
  2. Install addons URL: https://www.dropbox.com/s/nbhhd7h2bd7p0j4/FixedWingIssue%20sample%20addons.7z?dl=0
  3. Start Arma 3
  4. Select the mission in the editor on Tanoa
  5. Try and take off or land

Event Timeline

armatech created this task.Dec 13 2017, 2:45 PM
armatech edited Steps To Reproduce. (Show Details)Dec 13 2017, 2:47 PM
Wulf added a subscriber: Wulf.Dec 13 2017, 4:59 PM

Hello.

This appears to be an issue of a mod not of the Vanilla game. I tested it with the stock Arma 3 game and no such issue occurred. You should test this with mods disabled and let us know.

Unless the issue happens in an un-moded game, we can't do much about it. If it indeed is an issue of a mod then you should contact the mod maker and let him know.

Why im posting is to find out what you guys changed to break all addons in the 1.79 update so i can contact the devs including myself so we can fix this issue as it has to be a engine change as i have all the configs and models versioned and did not see any changes

Wulf added a comment.Dec 14 2017, 12:35 PM

Everything that was changed is here. https://dev.arma3.com/spotrep

Wulf closed this task as Resolved.Dec 14 2017, 12:36 PM
Wulf claimed this task.

So this is the official bis stance on this you make a change that brakes every user created aircraft in the game and you close the ticket as resolved rather then asking the coders what they changed so that the community can fix there content to bring it inline with your changes. Also as a note there is no changes in the spotrep for fixedwings in regards to Physics i belive the issue stems from this tweak
Tweaked: Physics handling of all land vehicles was overhauled
What we need is to know what you guys changed so we can adjust our content to fit

Wulf added a comment.Dec 14 2017, 5:08 PM

Hello.

I closed this as resolved since this issue is not with the vanilla game, but a modification that was not created by our devs.

However, that does not mean I am not trying to get a statement from the devs. So, I would appreciate a bit of patience since what you are asking is not as easy as you might think.

I understand that and its the end of the year but i don't get why this was closed and marked as resolved when its clearly not resolved

Wulf added a comment.EditedDec 14 2017, 6:09 PM

I reiterate "this issue is not with the vanilla game, but a modification". Our responsibility lies with the Standard unmodded game. Mods are the responsibility of the modmakers.

Plus with this "Physics handling of all land vehicles was overhauled" you practically answered yourself it is possible that the models hit boxes or models themselves need to be adjusted. How exactly I can't say.