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RockySAD
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User Since
Mar 7 2013, 7:30 AM (369 w, 5 d)

Recent Activity

May 10 2016

RockySAD added a comment to T64958: Port All ArmA2 Units, Weapons & Vehicles to ArmA3.

here you go, get wrecked.

http://forums.bistudio.com/showthread.php?132745-Is-Arma-3-authentic

May 10 2016, 1:43 AM · Arma 3
RockySAD added a comment to T63818: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

i completely agree with you. it is also very difficult to locate the position of an enemy player firing a rifle when you are near by, the sound seems as if it's coming from every direction, you can't pinpoint the sound even after repeated fire. for example: i was playing death match. a sniper had gotten behind our spawn point and killed us as soon as we spawned every time. eventually, i got out of the spawn area and headed to the hill behind me. it took me FOREVER to find where he actually was because every time i moved, the sound didn't change. it sounded like he was firing right under my feet every single time.

May 10 2016, 12:59 AM · Arma 3
RockySAD added a comment to T63813: Dual tube nightvision in game, UI shows single tube.

i've used NVG with two tubes, but your brain makes one image out of them. it's like looking through binoculars.

May 10 2016, 12:59 AM · Arma 3

May 9 2016

RockySAD edited Steps To Reproduce on T62157: All screens flicker inside of any vehicle.
May 9 2016, 11:47 PM · Arma 3
RockySAD edited Steps To Reproduce on T60271: Boats invisible underwater.
May 9 2016, 9:37 PM · Arma 3
RockySAD added a comment to T59657: Please use the crosshair from Arma1/2.

if you want to play a military simulator, play on difficulties without a crosshair...

May 9 2016, 7:07 PM · Arma 3
RockySAD added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

i have the same exact problem, very annoying. i run 2x590 SLI. however, my brother has 2x6870 crossfire and does not have this problem...

May 9 2016, 4:01 PM · Arma 3